Who knew sleeping dogs and bagels could have such striking similarities? Flip cards fast and be the first to call out "Beagle" or "Bagel" depending on which one is showing the most on the t...
Bears vs Babies is a card game in which you build handsome, incredible monsters who go to war with horrible, awful babies.
The shared deck of cards consists of bear parts (and other monster parts) ...
Bears vs Babies is a card game in which you build handsome, incredible monsters who go to war with horrible, awful babies.
The shared deck of cards consists of bear parts (and other monster parts) ...
Created by Michael Kiesling, Azul: Stained Glass of Sintra challenges players to carefully select glass panes to complete their windows while being careful not to damage or waste supplies in...
Every year, the most enthusiastic (or maybe just crazy) birders across the country embark on a big trip, where they try to see as many birds as they can. For some reason, you've decided that this y...
The Block Ness monsters are finally sticking their heads out of the water...but it looks like the lake isn't big enough for everyone!
In Block Ness, players take turns choosing a monster segment fr...
A deceptively cute, deceivingly challenging & SPOOPY abstract strategy game for two players.
Every time you place a kitten on the bed, it goes “boop.” Which is to say that it pushes every other...
Race to the finish by correctly answering questions about all those creepy crawly little critters! How long can a cockroach live with its head cut off? How many mosquitoes can a dragonfly eat in on...
Box text: Once again, the hunter prowls the forest. All the animals flee in terror! Well, not really. Only a dumb animal would call attention to itself. In our forest, the animals are smart, otherw...
In Camel Up, up to eight players bet on five racing camels, trying to suss out which ones will place first and second in a quick race around a pyramid. The earlier you place your bet, the more y...
Send your meeples in villages and tributaries that border the majestic river (while you're there, keep an eye out for fruit), and build camps in the jungle to observe the wildlife. But don't get to...
In the standalone game Carcassonne: Safari, players go out on a safari and try to see as many animals as they can, despite these animals hiding in the bush, in the savannah, or near watering holes...
The Heads on Tails Expansion includes 3 new tail tiles for the Cartoona game. But these are not regular tails, these are little head tails that will allow you to build two-headed creatures!
Thi...
Explore a dark, enchanting world and battle your opponents in this 2-4 player turn-based competitive strategic board game. Throughout the game, you'll collect resources, learn new spells, summon a ...
Make your corner in the Cat Café the best one possible! Entice cats by literally drawing toys for the cats to play with. Place the toys in the most favorable way possible, and you win by attracting...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '