The fifth major expansion to Carcassonne, Abbey & Mayor adds 3 new wooden piece types, 6 abbey tiles, and 12 landscape tiles. The Abbey tiles act as Cloisters but do not have to match adjac...
Enhance the world of Carcassonne with new characters in Count, King & Robber, the sixth expansion in the legendary series. Will you take command of the largest city and rule with the King, or w...
Travel to the world of Carcassonne again with the eighth expansion for the classic series: Bridges, Castles & Bazaars. Don’t let a blocked path stop you! Connect wayward roads with the new br...
Carcassonne: Hills & Sheep is the ninth numbered expansion for the Carcassonne base game, and now players get to be shepherds on the hills in addition to the usual thieves, knights, monks and f...
It's time to celebrate! In this mini expansion for Carcassonne, you have the ability to withdraw a meeple. When you play a festival tile, choose between placing a meeple normally or withdrawing...
In the standalone game Carcassonne: Safari, players go out on a safari and try to see as many animals as they can, despite these animals hiding in the bush, in the savannah, or near watering holes...
Carcassonne: Wheel of Fortune is both a full replacement for the base game of Carcassonne and an expansion to the original base game. It includes 72 tiles, consisting of 63 tiles released in the o...
Aloha!Prepare to embark on a Hawaiian fishing excursion. CATAN® – Hawai’i™ is aspecial scenario for the CATAN – Seafarers™ expansion. Enjoy all the fun ofthe most popular CATAN expansion set in a...
bout the game
If you have played the PC/Mac game “ CATAN – Cities & Knights” or the latest release, the “ CATAN – Creator's Edition,” you have met the Helpers of CATAN as computer opponents: g...
The Charterstone Recharge Pack contains the components for a second campaign of Charterstone. It is completely optional as Charterstone is designed to be infinitely replayable after the first twelv...
In Citadels, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player...
In Citadels, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player ...
Clash of Cultures: Monumental Edition brings back the classic game of exploration, expansion, and development with the Clash of Cultures base game and t...
Roll, build and win! The gold from the All That Glitters expansion continues to add wealth to your city in Dice City: Crossroads. That wealth can now be used to invest in the arts, music, and ne...
You lead a grand civilization at the height of its influence, but can you save it from collapse? In Empire's End, 2-4 players compete to keep calamity at bay. Empire's End marries the intuitive and...
Within the charming valley of Everdell, beneath the boughs of towering trees, among meandering streams and mossy hollows, a civilization of forest critters is thriving and expanding. From Everfrost...
With the new privileges gain onetime and permanent advantages to do even more for the good of Faiyum.
This first expansion for Faiyum offers privileges, that you keep separate from the cards i...
Fields of Green takes place in the second half of the 20th century. Players take the role of farm owners trying to expand their property and business. By adding fields, livestock and facilities, t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '