12 Days of Christmas is a card game designed by Dr. Gord Hamilton for 3-8 players.
To play, deal out twelve cards to each player; the deck consists of 78 cards: one 1, two 2s, and so on up to twel...
Dusk is slowly descending upon the desert city
This is the time when the players send out their 12 thieves for their competition to steal the most treasures from the palaces. The maharajahs think ...
This fun and folding 2-Track set has a 3 3/4 in. x 2 in. natural wood board that can be easily tucked into your carry-on luggage for those long flights.
Cribbage is a card game that is played w...
5-Minute Dungeon is a chaotic, co-operative, real-time card game in which players have only five minutes to escape the randomized dungeon. Communication and teamwork are critical to survival bec...
In Curses! Foiled Again! the Dungeon Master has unearthed a book of magical curses, and unleashed terrifying new threats to haunt the heroes.
Curses! Foiled Again! is an expansion for 5-Minute Dung...
5211 is a fast-playing card game with a unique scoring method that rewards clever play!
This game has cards 1-6 in five colors. Each player starts with a hand of five cards. Players play two cards ...
You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wo...
In the halls of the Senate, decisions which shape the destiny of a civilization are made... and in the dark corridors of these same halls, conspirators work to further their own interests. This new...
7 Wonders: Armada is an expansion for 7 Wonders that can be combined with the base game or any combination of expansions.
With this expansion, each player gets a separate "naval" board at the st...
7 Wonders: Cities, the second expansion for 7 Wonders, includes optional team rules, adds an 8th player (base game supports 7 players), a new type of card (black, representing the remains of citie...
7 Wonders: Leaders adds 42 new cards to the base game of 7 Wonders, comprising four new guilds, one new wonder card, and 36 (+1 blank) white "Leader" cards. At the start of the game, each play...
7 Wonders: Leaders adds 42 new cards to the base game of 7 Wonders, comprising four new guilds, one new wonder card, and 36 (+1 blank) white "Leader" cards. At the start of the game, each play...
Based on the best-selling novel series A Song of Ice and Fire by George R. R. Martin, A Game of Thrones: The Board Game Second Edition lets 3-6 players take control of the great houses of Westeros ...
About the game
Play with up to 6 players
Two new wildling clans
Four new hero cards (Jon Snow, Gilly, Osha, and Aemon Targaryen)
A new threat: Mammoths will rage through your lines
Jeor Mormont ...
"I am the fire that burns against the cold, the light that brings the dawn, the horn that wakes the sleepers, the shield that guards the realms of men."
  –George R.R. Martin, A Game of Throne...
Kings of the Storm includes 165 cards - three copies each of 55 unique cards - featuring not only cards for House Baratheon but also neutral cards and plot cards that will easily find their way int...
This entry is for the Living Card Game (LCG) that was developed from the Collectible Card Game (CCG). For the CCG, go to A Game of Thrones CCG
This is no longer a CCG, having transitioned to Fantas...
Princes of the Sun contains 120 cards for use with A Game of Thrones: The Card Game and is an essential foundation for anyone looking to play House Martell in the LCG environment. Infamous Martell ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '