Ascension Tactics is a brand-new deckbuilding miniatures game where you control legendary champions, battling through a campaign to save the world of Vigil. There are many challenges ahead, but in ...
Ascension is a brand-new deckbuilding miniatures game where you control legendary champions, battling through a campaign to save the world of Vigil. There are many challenges ahead, but in the end...
Ascension: Alliances presents players with a new way to play the Ascension deck-building game. In this new multiplayer format, players pair up and take on each other as teams. These newfound alli...
Be ye brave or be ye foolish, the race to reach the cursed treasure of the Golden Isles is a perilous one. The waters are home to ancient horrors. On the islands, monsters stalk the cave...
Ascension: Darkness Unleashed is both a standalone game for two players and an expansion that can be combined with Ascension: Rise of Vigil or other Ascension games.
Ascension: Darkness Unleashe...
Where there were once six realms, now only a single remains: New Vigil. Take on the role of your faction's Champion and guide them to victory in this world of new alliances and ancient foes.New Cha...
The world of vigil is warped by dreams and nightmares come to life. You must wield the power of the Dreamborn to battle back the forces of Delirium to save the realm.Use insight to access powerful ...
Ascension is a series of standalone deckbuilding strategy games where players continuously improve their deck as they make crucial choices with public decks of cards, such as buying powerful upgrad...
Join the heroes of New Vigil as they explore the exciting possibilities that await them in the Dreamscape! A new realm of power and opportunity has been unearthed, beckoning those brave enough to v...
Ascension: Immortal Heroes is both a supplement to Gary Games' full-sized expansion/stand-alone game Ascension: Storm of Souls as well as a stand-alone two-player game in its own right.
As the sec...
If You Want A Job Done, Sometimes You Have To Do It Yourself. Samael the Fallen God has returned in his true form, and is intent on obliterating your world. Will you be able to overcome monstrous o...
In Ascension: Skulls & Sails, conquer the high seas and captain your ship to explore all corners of The Severed Sea! Find treasure, use your crew to acquire powerful cards, and defeat terrifyin...
The tranquility that settled on New Vigil is over. The factions must align with the Light and Dark powers that spread over the land, competing for the soul of Vigil. Which side will you choose? In ...
Assault of the Giants is a new Dungeons & Dragons board game designed by Andrew Parks. Designed for 3-6 players, Assault of the Giants challenges players to command one of the six types of gia...
Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and...
Atlas: Enchanted Lands is an elegant card game set in a world of fairies and magic. Play cards to reveal a certain place and time — and place your stake in one of the two. Explore a location at ...
In Babel, each player makes use of members of various tribes of the ancient world to build temples, exploit (or exterminate) their opponent's work force, destroy or steal their opponent's temple...
The Neo-Babylonian empire, especially under the reign of Nebuchadnezzar II (605-562 B.C.), was a period of rebirth for southern Mesopotamia. Irrigation systems improved and expanded, increasing agr...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '