Red Alert! Sensors detect 30 brand-new cards headed straight for the warp core! Set condition one throughout the fleet and prepare for new content!
- 30 cards about what will happen when humanity g...
Hey man, I know I was supposed to get you the website content for the Weed Pack, but I got really high and this is all I have so far haha.
Cannabis, also known as marijuana among several other name...
Except for the rampant misinformation and unspeakable pornography, the Internet is one of Al Gore's greatest inventions. We are writing this pack right now in a Reddit AMA with the help of a bunch ...
30 cards capitalizing on the dopamine that floods your brain when you think about your childhood.
Chunky highlights.
Bootcut jeans.
Bush did 9/11.
You’re such a Miranda!
Cards Against Humanity: Family Edition is a new party game that’s just like Cards Against Humanity, except it’s written for kids and adults to play together. Each round, one player asks a question...
This is the game with the Pop-O-Matic dice roller. It's a simplified Pachisi variant in which only one die is rolled per turn.
The game is abstract, each player has set of pawns of his color. Each ...
The classic detective game! In Clue, players move from room to room in a mansion to solve the mystery of: who done it, with what, and where? Players are dealt character, weapon, and location cards...
The classic detective game! In Clue, players move from room to room in a mansion to solve the mystery of: who done it, with what, and where? Players are dealt character, weapon, and location cards...
Relive the wonder of Jim Henson’s classic 80s fantasy film in this mesmerizing version of the classic mystery game! In CLUE: Labyrinth, Sarah’s baby brother Toby has been taken by Jareth, the Gob...
Codenames is a Social Deduction/Party Game for 4-8 Plus Players
Finally a deduction game that can be played by people who are bad at deduction
Codenames is a word game for people who suck at word ...
Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES.
In Codenames, two teams compete to see who can make contact with all of their ...
Codenames is a Social Deduction/Party Game for 4-8 Plus Players
Finally a deduction game that can be played by people who are bad at deduction
Codenames is a word game for people who suck at word ...
In Codenames, two teams compete to see who can guess all of their words correctly first — but those words are hiding in plain sight in a 5x5 or grid that includes the words of the other te...
In Codenames, two teams compete to see who can guess all of their words correctly first — but those words are hiding in plain sight in a 5x5 grid that includes the words of the other team, neutral...
What are these strange symbols on the map? They are code for locations where spies must contact secret agents!
Two rival spymasters know the agent in each location. They deliver coded message...
What are these strange symbols on the map? They are code for locations where spies must contact secret agents!
Two rival spymasters know the agent in each location. They deliver coded message...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '