Midgard Sagas presents six fifth-edition adventures for characters from levels 3 to 8. All six adventures were originally designed to be playable in a convention time slot of four to six hours, so ...
Dungeons & Dragons - Spellbook Cards - DRUID This deck of spell cards are an invaluable resource for any magic-user. Consult the entire deck when selecting new spells to learn, and after a long...
The Spellbook cards are an invaluable resource for both players and Dungeon Masters. With these spell details at their fingertips, they can save time, keep the action up, and avoid stalling the gam...
The Spellbook cards are an invaluable resource for both players and Dungeon Masters. With these spell details at their fingertips, they can save time, keep the action up, and avoid stalling the gam...
Woe to any who dare despoil the lands of gold and fireFor Ifrians value freedom, and the divine is always close...For centuries the foolish have sought to rip the riches from Ifri, but none have be...
'See the world!' they said - from a London invaded by Axis forces to pre-Mayan ruins in the Amazon jungle, millennia-old secrets of the DUST universe await in all corners of the Earth. Embark on...
Tens of thousands of years before our time, in the mythic Thurian Age, the cult of the Red God, the Blood Imperator, spread across the world like a plague, its legions more powerful than the Aztecs...
In the misty recesses of time, before the kingdoms and lands you know, before the elder elves, the dwarven ancestral lords, and even the dragons civilizations undreamt of rose and fell. They built ...
An important merchant convoy has gone missing beneath the Forest of the Dead. They were last seen entering the tunnels that run from below the Forest of the Dead to the Valley of Despair. The magic...
A strange illness has spread throughout a community of Groblynns. It has transformed them into hollow beasts that only exist to attack and to feed. These fierce and savage fiends have overtaken par...
Watch your step! Our Random Traps & Obstacles deck is filled with 52 cards to challenge players in your adventures. This Cardography deck is packed with twists and turns to keep any party on t...
The Dead Ends Booster pack contains 15 cards. 3 for each of the first 5 adventure decks. The cards are dead ends so that you can extend the playability of your Cardographyâ„¢ decks.
Are there magical items you seek to find? Pick a card, any card. Which treasure did you pull? This deck is ideal for a random treasure or a quick reference guide to show players what they’re arti...
Fill your adventures with a wide array of 52 characters. Some heroes, some villains, all can be used as NPCs or as player characters! Contained within this deck are the characterss found in decks 1...
Pick a card, any card. Which monster did you pull? This deck is ideal for a random monster encounter or a quick reference guide to show players what they’re up against. Contained within this dec...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '