Lord Voldemort™ awaits the most competent of witches and wizards for a fateful demonstration of bravery or obedience in Talisman: Harry Potter™! Take on the daring roles of members of the Order of...
Decades ago an apocalypse destroyed the world, wrecking its cities, ravaging the land, and devastating the population. Now, after more than a generation, a new age dawns with The Cataclysm, an expa...
Talisman: The Dungeon adds a new Region to the game for heroes to explore. A custom-fitted map board and over 100 new cards bring this subterranean realm vividly to life. Five brand-new ch...
Legends say all magic in the land comes from an enchanted stream that flows from the tallest mountain. Atop the tallest peaks, the magical waters are at their most pure and potent,...
The official Binding of Isaac multiplayer card game, about sacrifice, betrayal and hoarding.
2-4 players take turns playing loot cards and using items to kill monsters that yield more it...
A Tome of Chaos is a supplement for The Witcher Tabletop Roleplaying Game which gives you new spells, invocations, rituals, and hexes as well as a collection of magic items, dark rituals, andmagica...
Lords and Lands is the perfect expansion for the Witcher Tabletop Roleplaying Game to help Gamemasters and players bring the Dark and Dangerous world of the Witcher to life!Lords and Lands ...
The World Doesn't Need a Hero. It Needs A Professional!In the midst of the 3rd Nilfgaardian War Geralt of Rivia, the White Wolf, scours the Continent for traces of his lost love! But this is not th...
Thornwatch is a graphic novel adventure game for 2-5 players and a Judge. Players are manifestations of the Thornwatch: scarred veterans of the Eyrewood who now live as spirits summoned by the anci...
Thornwatch is a graphic novel adventure game for 3-6 players that bridges the gap between narrative-driven RPGs and pick-up-and-play board games. A group of heroes fights their way through the comi...
Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Werewolves. The Villagers don't know who the Werewolves are, and the Werewolves are trying to remain undisco...
In Ultimate Werewolf Extreme, 3-25 players will use their wits to deceive and uncover deception by fellow players as they attempt to discover who among them is a werewolf. Like traditional wer...
A terrible thing is happening in a local village: Werewolves are responsible for the deaths of many villagers. Unable to determine who amongst themselves are werewolves, they've called in a group o...
Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Werewolves. The Villagers don't know who the Werewolves are, and the Werewolves are trying to remain undiscovered...
Not all adventures end well. Some groups meet their untimely demise at the hands of monsters all too soon, and Unbroken is a story of one such ill-advised expedition.
You, the player, take on the r...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '