In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest t...
A stand-alone sequel to Gloom where the characters and misfortunes are drawn from classic fairy tales.Key Selling Points• An evergreen line that’s been featured on TableTop, with more than a quarte...
Misery and mysteries abound at Hemlock Hall, the imposing estate of Lord Wellington-Smythe and his eccentric family of misfits. When you’re invited inside for an evening’s entertainment, wh...
There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking f...
The Gloom: Unwelcome Guests expansion adds one player and 55 cards to the game. Here is a description of the expansion from the publisher:
In the Gloom card game, you make your eccentric family...
Expand your game to include 6 players, with 6 new asymmetrical starting decks with thieving identities!
The thieves’ guild is recruiting! Clank! Adventuring Party expands your merry band to inclu...
Canada’s westward expansion was very different than that of the United States. In the U.S., conflict in the westward movement was between the White Man and the Native Indian, and a common languag...
Space is the worst — empty, black, airless, awash in radiation, and dotted with immense clods of flaming plasma that make everything within millions of miles too hot to support life. If your livi...
From the frozen lands of the Snark to the torrid intrigues of the Bannisters, there is one truth that echoes through the Umpteen Kingdoms: Gloom is coming...
Gloom of Thrones, a standalone card ga...
From Dunwich to Innsmouth, from the halls of Miskatonic University to the Charles Dexter Ward at Arkham Asylum, trouble is in the air. The stars are almost right, and terrors from beyond space a...
The Game of Inauspicious Incidents and Grave ConsequencesIn the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the ...
Cthulhu Gloom takes the game play of Atlas' Gloom and puts a Lovecraftian spin on it. Each player controls a group of protagonists, and your goal is to make them as miserable and insane as poss...
tatus Report! is a 10-20 min social deduction game for 3-5 players. One person acts as the Captain of a spaceship and everyone else plays the ships on-board AI. Unfortunately for the Captain only o...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '