In this first expansion to Wingspan, we increase the scope of the world to include the regal, beautiful, and varied birds of Europe. These birds feature a variety of new abilities, including a numb...
Welcome to the city of Machi Koro. You've just been elected Mayor. Congrats! Unfortunately the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories and maybe even...
Here to Slay is a competitive role-playing fantasy strategy card game that's all about assembling a party of Heroes and slaying monsters (and sometimes sabotaging your friends too) from the...
Qwirkle is as simple as matching colors and shapes, but this game also requires tactical maneuvers and well-planned strategy. Earn points by building rows and columns of blocks that share a common ...
You demanded it, and here it is. Created by Steve Jackson and illustrated by John Kovalic... 112 more cards for the game of killing monsters and taking their stuff. Play a new race: Orcs! Face foes...
In many ways Dungeon! is similar to Dungeons & Dragons, although much simplified and transformed into a board game. Players explore a dungeon that is divided into levels of increasing difficult...
Munchkin is back in a whole new addition! Munchkins & Mazes is the most elf-referential Munchkin game yet, with cards inspired by the most popular roleplaying game ever, the latest live...
Tiny Epic Dungeons is a fully co-operative dungeon crawler for 1 to 4 players set in the fantasy world of Aughmoore.In Tiny Epic Dungeons, players control a band of Heroes exploring a treac...
A powerhouse role-playing franchise meets its match in the treasure-seeking hit role-playing card game, bringing the hugely successful Mighty Nein campaign to tabletop in the first officially licen...
Munchkin 7: Cheat With Both Hands replaces Munchkin Blender and Munchkin 7: More Good Cards, which are both out of print. More specifically, Cheat With Both Handsreprints Munchkin Blender, bu...
Qwirkle Cubes is a sequel of sorts to Qwirkle with the goal of the game being the same as before: Create rows and columns in which the tokens all match either in color or symbol in order to scor...
In Tiny Epic Dinosaurs, breakthroughs in modern science have dinosaurs and humans existing side by side. This has allowed for a lucrative industry. Dino Ranching! Independent ranchers have begun fa...
Da Vinci Games/dv Giochi: Bang! The Dice Game
Players:Â 3-8
Playing Time:Â 15 minutes
Ages: 8+
Bang! The Dice Game keeps the core of the Bang! card game in place. At the start of the game, ...
Machi Koro 5th Anniversary Expansions continues the celebration of the evergreen title's 5th birthday! This expansion contains new reprints of the classic Harbor and Millionaire's Row expansions, a...
Eat brains. Don't get shotgunned.
In Zombie Dice, you are a zombie. You want braaains – more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '