In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and ...
Terraforming Mars: Venus Next, the second expansion for the Terraforming Mars base game, has players building flying cities and making the atmosphere more hospitable on the deadly planet Venus.In...
Our world has widened before us. Corporations expand their operations to all corners of the solar system in pursuit of minerals and resources. Most places are not suited for terraforming, but build...
In Mice and Mystics players take on the roles of those still loyal to the king – but to escape the clutches of Vanestra, they have been turned into mice! Play as cunning field mice who must rac...
Spirit Island: Jagged Earth includes:
3 New Scenarios
10 New Spirits - including 41 Unique Power Cards
2 New Adversaries - including 4 Adversary Reminder Tiles
2 New Island Boards
30 N...
In the not so distant future, mankind has finally decided to spread beyond the boundaries of our world. The United Nations is giving out subsidies to any corporation who will invest time an...
With the onset of the dangerous invaders, blighting the lands with their harmful practices and aggression, we spirits have had to grow and change in ways unanticipated. Whether we are water, fire, ...
Transform and Roll Out!The Autobots are brave robot warriors hailing from the planet Cybertron. Their mission? To stop the Decepticons from enacting their evil schemes on Earth.In this ...
When renowned botanist Dr. Rosa Marquez receives a strange sample from the secluded and mysterious Hemlock Isle, her instincts tell her that something is amiss. Following the recommendation of an o...
Wayfarers of the South Tigris is set during the height of the Abbasid Caliphate, circa 820 AD.As brave explorers, cartographers and astronomers, players set off from Baghdad to map the surr...
Fall In! The evil organization Cobra threatens the world with their schemes and it’s up to you to stop them!In this Deck-Building game, you and your fellow players will ...
Since time untold, Spirits have existed on the Island. There are Spirits whose names are known by the local Dahan people - Spirits of growth and fire, of strength and river. But these are not the o...
Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their King and maintain their noble status by constructing...
Terraforming Mars: The Dice Game, is a card driven dice game where players use special dice to develop their corporations and terraform Mars into a new home for humanity. The dice represent resourc...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '