Codenames: Harry Potter features the gameplay from Codenames Duet, with players working together to reveal all the right cards before they run out of time or summon Lord Voldemort or another dark...
Family Friendly
Card Game
Cooperative Play
Hand Management
Silence Mechanic
The Mind is more than just a game. It's an experiment, a journey, a team experience in which you can't exchange informa...
In the two-player co-operative card game Disney Shadowed Kingdom, you enlist the help of your favorite Disney hero and team up with a friend to dispel the Shadow polluting The Kingdom and journey t...
Tired of seeing Bandido always escaping? Beware, a new gangsta’s coming to town...Which side will you choose this time: will you play cop and try to prevent Bandida from running away, or join the w...
Sumoku is a crossword-style game with colored number tiles that can be played five different ways. In all Sumoku games, game play starts with the roll of a die to create a "key number" – eithe...
Monsieur Carrousel is a cooperative game. Work together to help all of the kids get on the carousel before the rain starts to fall!
On your turn, roll the die. Choose a kid token that is not yet...
There is a storm of meteors heading directly toward our planet! Estimated time of impact is five minutes. We need to work together to destroy them all or the world will be blown to bits. Are you br...
Players sound out the letters while matching them with illustrations. There is always one -- and only one -- match between any two cards.
Pick a cooperative rule or race to find the match.
In an apocalyptic world in which everyone over the age of 18 has turned into a bloodthirsty, flesh-hungry zombie and most youngsters have been served as meat to quell their elders' appetite, a smal...
You are a Dreamwalker, lost in a mysterious labyrinth, and you must discover the oneiric doors before your dreamtime runs out – or you will remain trapped forever!
You may wander through the chambe...
The king was accidentally turned into a frog! Gather your friends, stride across the forest, and find the correct ingredients to prepare a potion that will cure him.
Magic Maze Kids is a cooperativ...
Recently stripped of your possessions, your group of down-on-their-luck adventurers has nary a copper piece between you. Your only option if you’re to resume your dungeon-delving activities is to s...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '