In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching c...
Pandemic: On the Brink includes new event cards, new role cards, rules for five players, and optional game challenges to increase the difficulty of the Pandemic base game. These new challenges, whi...
In the co-operative trick-taking game The Crew: The Quest for Planet Nine, the players set out as astronauts on an uncertain space adventure. What about the rumors about the unknown planet about...
The classic Choose Your Own Adventure series comes to life in this new narrative adventure game. Will you survive the House of Danger? Gather your friends for a perilous and laughter-filled adventu...
In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires ...
For centuries, the Lacoonian System, an alliance of the most advanced civilizations in the galaxy, has lived in peace. But now the Evil Power Master has returned and is leading a destructive rebell...
Legendary: A Marvel Deck Building Game is set in the Marvel Comics universe. To set up the game, players choose a mastermind villain (Magneto, Loki, Dr. Doom, etc.), stack that particular villain'...
The excursion to the Valley of the Kings is the highlight of your vacation to Egypt. As you crawl through the narrow passageways, you lose the rest of your tour group. You enter a mysterious burial...
In this highly-anticipated follow up to the original cooperative card game — winner of the 2020 Kenner spiel des Jahres — players work together to search for the lost continent of Mu. This new a...
Disease threatens Europe and only you can stop it! In Pandemic: Hot Zone – Europe, players work together against the game to discover cures for three diseases that threaten the continent. T...
Disease threatens North America and only you can stop it! In Pandemic: Hot Zone – North America, players work together against the game to discover cures for three deadly diseases that th...
GENERAL INFO: Cooperative, 1-4 players, 30 minutes.THEME: Fantasy, set in the world of Tiny Epic Kingdoms.HOOK: Fast paced, portable co-op, with a unique turn-deck mechanic.WIN: Defeat the Epic Foe...
GENERAL INFO: 1-5 players, 30 minutes, 5 play modes including competitive and cooperative play.
Cooperative team-play with game controlled Zombies.
Cooperative team-play with Zombies controlled by...
This sequel to the Zombicide: Black Plague will bring players back into a world of deadly medieval fantasy, this time filled with infected orcs and goblins who will put survivors to the ultimate te...
There’s plenty of things to test a person’s mettle out in the harsh Western territories. There are cattle rustlers trying to steal your stock. There are bandits looking to rob the 10:13 to Yum...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '