This multipart plastic kit builds one Belthanos, First Thorn of Kurnoth, for use in Sylvaneth armies in games of Warhammer Age of Sigmar. Belthanos is posed wielding his fearsome Kurnoth Gl...
This multipart plastic kit builds Trugg the Troggoth King – an overgrown brute empowered by ancient magics and sheer grumpiness. Trugg is covered in ritual scars, tangled vines, and deca...
This kit contains 48 plastic components, and comes with a Citadel 100mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Cita...
As deadly as they are graceful, the warlike aelves of the Daughters of Khaine seek to spill sacred torrents of blood in the name of their violent deity. Shaped by drops of Khaine's own blood, the e...
Mancrusher Gargants often band together under a particularly strong-handed leader, usually known as a Bullstomper. These earth-shaking warbands roam the Mortal Realms, raiding and terrorising civil...
This multipart plastic kit builds a Bloodpelt Hunter, a beast-slayer of the Ogor Mawtribes. This miniature is festooned with bestial trophies attesting to his skills as a veteran tracker, from pelt...
Once ruler of the gargant clans of the Scabrous Sprawl, the infamous King Brodd now leads the stomps in a crusade against the forces of Sigmar. A legendary priest-king blessed with mystic wisdom, B...
Inside this 96-page hardback book you’ll find:
- Narrative- Warscrolls, background, and pitched battle profiles for Trugg the Troggoth King and new Ironjawz units, such as monstrous Maw-grunta Goug...
The Sons of Behemat are might incarnate. When the gargant tribes are on the stomp, everyone else had better duck and cover if they want to survive. These ill-tempered titans can crush anything in t...
The Soulblight Gravelords march to war with swarming undead hordes under the command of immortal vampires. They desire nothing less than the subjugation of all living creatures in the Mortal Realms...
Devastating earthquakes have rived the Gnarlwood, and now something stirs deep below the forest’s surface. These tremors have wrought terrible damage across the Sundered Scales. Still, they have al...
Twist the fate of the Mortal Realms into the shape you desire by using these essential reference cards to keep up with the game. This pack includes warscrolls for every unit and Endless Spell in Ba...
In the magic-scoured reaches of the Realm of Light, there are treasures of incredible potency buried under vitrified sand and shattered rocks. When a greed-driven expedition of Tzeentchian Arcanite...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '