Glory & Gold Won by Sorcery & Sword
You’re no hero.
You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glor...
Kobolds are bad at everything they do, except for cooking, This is quite ironic since they are marvelous when cooked (especially when served with a nice dipping sauce). Kobolds are silly, chaotic, ...
Planar pandemonium is just a roll of the dice away in this weird and wonderful adventure.EVERYTHING YOU LOVE ABOUT PLANESCAPE – AND MORE!Return to the incredibly imaginative world of Planescape, wh...
A board game of believe, adventure, and storytelling for creative kids and their families!From 5 years.Number of players: 3-5Playing time: 30 minutes.Official product.
The core book is an 8.5" x 11" hardcover book featuring beautiful full-color art, all the core rules for the game, additional rules for playing your game in one of five different eras, examples for...
Ready your heroes for daring quests and mighty deeds with the Talisman Adventures Game Master’s Kit! This indispensable resource for the Talisman Adventures Fantasy Roleplaying Game has 24 pages of...
ARRAKIS: SOURCE OF THE SPICE. In the backwaters of the vast Imperium of humanity lies the hostile desert world of Arrakis. It is a deadly place, where no drop of rain falls and the people live a sp...
Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish therewas a game based on your favorite series of books, film, o...
Sent to find the location of a mysterious artifact, the adventurers find themselves imprisoned in a remote forest outpost and must fight their way out against overwhelming odds. Thus begins an over...
Karthador is a massive world of beauty, danger, drama, and horror. A world where swashbuckling heroes battle merciless villains across ancient vistas and above shining cities, in a world where sci...
If you want to be even better prepared for your heroic journey, the Talisman Adventures Accessory Pack (Dice & Tokens) is available for purchase. It contains as many Light and Dark Fate...
In the wake of the Ridley Massacre, a new faction has arisen in Ridley: the Seditionists. These men and women seek to free the northern town from the shackles of the Guild and the manipulat...
Rules, glorious rules! The Fate Core system is flexible, hackable, and adaptable to any world you can dream up. This Fate System Toolkit is packed with system ideas to bring those d...
Woe to any who dare despoil the lands of gold and fireFor Ifrians value freedom, and the divine is always close...For centuries the foolish have sought to rip the riches from Ifri, but none have be...
Enter the world of Middle-earth with The One Ring™, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. Designed specifically to evoke the atmosphere of The Hobbit™ and The...
Three panel hardback landscaped screen with adventure. They say the Language Arts building at East Texas University is haunted. They re right. In Class Ring, a late night study session takes a s...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '