{"product_id":"0001649","title":"Risk Legacy","description":"\u003cp\u003e\u003ciframe height=\"315\" width=\"560\" src=\"https:\/\/www.youtube.com\/embed\/eZ5fqQRA1j4\" frameborder=\"0\"\u003e\u003c\/iframe\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eThis description is spoiler free, containing nothing outside the initial rulebook for the game. Details on why this is important in the description.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eRisk Legacy\u003c\/strong\u003e\u003c\/em\u003e represents what is if not a new, at least a rare concept to boardgaming: campaigning. At its core, the game, particularly at first, plays much like regular \u003cem\u003eRisk\u003c\/em\u003e with a few changes. Players control countries or regions on a map of the world, and through simple combat (with players rolling dice to determine who loses units in each battle) they try to eliminate all opponents from the game board or control a certain number of \"red stars\", otherwise known as victory points (VPs).\u003c\/p\u003e\n\u003cp\u003eWhat's different is that \u003cem\u003eRisk Legacy'\u003c\/em\u003e changes over time based on the outcome of each game and the various choices made by players. In each game, players choose one of five factions; each faction has uniquely shaped pieces, and more importantly, different rules. At the start of the first game, each of these factions gains the ability to break one minor rule, such as the ability to move troops at any time during your turn, as opposed to only at the end.\u003c\/p\u003e\n\u003cp\u003eWhat makes this game unique is that when powers are chosen, players must choose one of their faction's two powers, affix that power's sticker to their faction card, then \u003cem\u003edestroy\u003c\/em\u003e the card that has the other rule on it â€“ and by \u003cem\u003edestroy\u003c\/em\u003e, the rules mean what they say: \"If a card is DESTROYED, it is removed from the game permanently. Rip it up. Throw it in the trash.\" This key concept permeates through the game. Some things you do in a game will affect it temporarily, while others will affect it permanently. These changes may include boosting the resources of a country (for recruiting troops in lieu of the older \"match three symbols\" style of recruiting), adding bonuses or penalties to defending die rolls to countries, or adding permanent continent troop bonuses that may affect all players.\u003c\/p\u003e\n\u003cp\u003eThe rule book itself is also designed to change as the game continues, with blocks of blank space on the pages to allow for rules additions or changes. Entire sections of rules will not take effect until later in the game. The game box contains different sealed packages and compartments, each with a written condition for opening. The rule book indicates that these contain the rule additions, additional faction powers, and other things that should not be discussed here for spoiler protection.\u003c\/p\u003e\n\u003cp\u003eThe winner of each of the first 15 games receives a \"major bonus,\" such as founding a major city (which only he will be allowed to start on in future games), deleting a permanent modifier from the board, destroying a country card (preventing it from providing any resources towards purchasing troops in future games), changing a continent troop bonus, or naming a continent, which gives that player a troop bonus in future games. Players who did not win but were not eliminated are allowed to make minor changes to the world, such as founding a minor city or adding resources to a country.\u003c\/p\u003e\n\u003cp\u003eInitial games take approximately 30-90 minutes to play, which includes a brief rules explanation and setup.\u003c\/p\u003e\n\u003cp\u003eThe BGG \u003ca href=\"..\/..\/wiki\/page\/Risk_Legacy_FAQ\"\u003eRisk Legacy FAQ\u003c\/a\u003e (non-spoiler version)\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003ePublisher blurb:\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eHow will you shape your world?\u003c\/p\u003e\n\u003cp\u003eIn \u003cem\u003e\u003cstrong\u003eRisk Legacy\u003c\/strong\u003e\u003c\/em\u003e, every game you play will change every future game. A decision you make in Game 1 could come back to haunt you in Game 10. The risks you take in \u003cem\u003eRisk Legacy\u003c\/em\u003e are not like those in any other board game. You and the other players will shape how your world evolves: its history, its cities, even its factions and how they fight. Cards and stickers will come into play. Cards will go out of play forever. You don't forget past betrayals â€“ and neither does the game.\u003c\/p\u003e\n\u003cp\u003eUnlock new rules and watch events unfold as you play more games. No two games will EVER be the same.\u003c\/p\u003e\n\u003cp\u003ePlay your game. Write your history.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eMicrobadge:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ca href=\"..\/..\/microbadge\/21726\"\u003e\u003cimg alt=\"mb\" src=\"http:\/\/geekdo-images.com\/images\/geekmbs\/mb_21726_1.png\" title=\"\" class=\"mbimg\" onmouseout=\"return nd();\" onmouseover=\"return overlib('Risk Legacy fan', WRAP );\"\u003e\u003c\/a\u003e - Risk Legacy fan\u003cbr\u003e \u003ca href=\"..\/..\/microbadge\/23027\"\u003e\u003cimg alt=\"mb\" src=\"http:\/\/geekdo-images.com\/images\/geekmbs\/mb_23027_1.png\" title=\"\" class=\"mbimg\" onmouseout=\"return nd();\" onmouseover=\"return overlib('Risk Legacy fan - Do Not Open. Ever.', WRAP );\"\u003e\u003c\/a\u003e - Risk Legacy fan - Do Not Open. Ever.\u003cbr\u003e \u003ca href=\"..\/..\/microbadge\/23136\"\u003e\u003cimg alt=\"mb\" src=\"http:\/\/geekdo-images.com\/images\/geekmbs\/mb_23136_1.png\" title=\"\" class=\"mbimg\" onmouseout=\"return nd();\" onmouseover=\"return overlib('Risk Legacy fan - I Opened the Do Not Open. Ever. packet', WRAP );\"\u003e\u003c\/a\u003e - Risk Legacy fan - I opened the Do Not Open. Ever. packet.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eContents:\u003c\/strong\u003e (no spoilers)\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eRule Book\u003c\/li\u003e\n\u003cli\u003eSticker Sheet\n\u003cul\u003e\n\u003cli\u003e12 First-Game Coins\u003c\/li\u003e\n\u003cli\u003e5 Major Cities\u003c\/li\u003e\n\u003cli\u003e5 Fortifications\u003c\/li\u003e\n\u003cli\u003e+1 and -1 Continent Marks\u003c\/li\u003e\n\u003cli\u003e4 Scar Removal Stickers\u003c\/li\u003e\n\u003cli\u003e35 Coins\u003c\/li\u003e\n\u003cli\u003e9 Minor Cities\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003cli\u003eMap Board\u003c\/li\u003e\n\u003cli\u003eResource \/ Event \/ Mission Board\u003c\/li\u003e\n\u003cli\u003e5 Faction Cards\u003c\/li\u003e\n\u003cli\u003ePlastic Faction Units (5 Factions), each with:\n\u003cul\u003e\n\u003cli\u003e1 Headquarters \"Star\"\u003c\/li\u003e\n\u003cli\u003e18 Large 3-unit pieces\u003c\/li\u003e\n\u003cli\u003e36 Small 1-unit pieces\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003cli\u003e16 Red Star Tokens\u003c\/li\u003e\n\u003cli\u003e17 Missile Tokens\u003c\/li\u003e\n\u003cli\u003e42 Territory Cards\u003c\/li\u003e\n\u003cli\u003e10 Coin Cards\u003c\/li\u003e\n\u003cli\u003e5 Faction Starting Power Cards\u003c\/li\u003e\n\u003cli\u003e3 Ammo Shortage Scar Cards\u003c\/li\u003e\n\u003cli\u003e3 Bunker Scar Cards\u003c\/li\u003e\n\u003cli\u003e4 Sealed Packs on box lid\u003c\/li\u003e\n\u003cli\u003e2 Sealed Pockets in insert\u003c\/li\u003e\n\u003cli\u003e1 Sealed Pack on box bottom\u003c\/li\u003e\n\u003cli\u003e3 Black Attack Dice\u003c\/li\u003e\n\u003cli\u003e2 Red Defense Dice\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Wizards of the Coast","offers":[{"title":"Default Title","offer_id":34816037159045,"sku":"HSBF3156","price":69.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0355\/9119\/2709\/products\/pic1196938_640e4bbc-3643-4756-a382-f3a3c2ac6fcb.jpg?v=1611291406","url":"https:\/\/allaboutgames.com\/products\/0001649","provider":"All About Games","version":"1.0","type":"link"}