Dungeons & Dragons Nolzur’s Marvelous Miniatures come with highly-detailed figures, primed and ready to paint out of the box. These fantastic miniatures include deep cuts for easier painting. T...
An important merchant convoy has gone missing beneath the Forest of the Dead. They were last seen entering the tunnels that run from below the Forest of the Dead to the Valley of Despair. The magic...
A backdoor cyberclinic. A fast food joint. A police station. These are places shadowrunners might encounter across the globe, wherever they get their work done.Shadow Points features thirty such lo...
This 286-page guide is loaded with exciting new content that brings all the action from comics and movies to your 5E game. It has all you need to create, equip, and play the superhero of your dream...
The Wandering Monsters Deck: Dungeon (5E) is the perfect accessory to randomly generate interesting and appropriate monsters in your tabletop RPG games. This deck is meant to challenge your players...
Even as this thought flicked through her mind, she was bending to seek out the hidden message. It had to be there. The visible note contained the code phrase every Bene Gesserit not bound by a Scho...
Generate interesting and appropriate monsters for your tabletop RPG campaigns with the Wandering Monsters Deck: Underground (5E) expansion deck from Nord Games. This expansion deck includes: 3-5 po...
A backdoor cyberclinic. A fast food joint. A police station. These are places shadowrunners might encounter across the globe, wherever they get their work done.Shadow Points features thirty such lo...
Get ready for a barroom blitz!
Pull up a stool at a high scale taproom on one side, or take your pick from a block of seedy taverns and feast halls on the other, making this durable accessory perfe...
"The men tell strange stories of you, Paul. They say you've all the powers of the legend -- nothing can be hidden from you, that you see where others cannot see."The Imperium is a place of mystery...
Draw cards or use one of the other character-building methods outlined in the rulebook, then keep track of your stats on this two-sided character sheet. A rules cheat sheet ...
The Wandering Monsters Deck: Waterways (5E) is the perfect accessory to randomly generate interesting and appropriate monsters to challenge your players and always keep things fun while playing top...
Invited to a prestigious storytelling festival in Highhelm, the greatest dwarven city, a clan’s eclectic guests explore every corner of the metropolis to build their own legends. Yet when these bud...
Ashes, Ashes, We All Fall Down! The newest Blood Lords follow the trail of a deadly plot to the bone-walled metropolis of Yled, just as the city is gearing up for war against the un...
Confront formidable, flesh-eating foes with this Epic Encounters warband box!
Ghouls teem in the darkness, stealing up from their subterranean kingdom to filch corpses wherever they can find them....
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '