Glory & Gold Won by Sorcery & Sword
You’re no hero.
You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glor...
Join intelligent cats and dogs on a spellbinding adventure! Created for beginners, this set is your gateway into the magical world of roleplaying games. Inside is everything you need to play a thri...
The World Doesn't Need a Hero. It Needs A Professional!In the midst of the 3rd Nilfgaardian War Geralt of Rivia, the White Wolf, scours the Continent for traces of his lost love! But this is not th...
Kobolds are bad at everything they do, except for cooking, This is quite ironic since they are marvelous when cooked (especially when served with a nice dipping sauce). Kobolds are silly, chaotic, ...
A board game of believe, adventure, and storytelling for creative kids and their families!From 5 years.Number of players: 3-5Playing time: 30 minutes.Official product.
The core book is an 8.5" x 11" hardcover book featuring beautiful full-color art, all the core rules for the game, additional rules for playing your game in one of five different eras, examples for...
Greetings, adventurer! In your paws is a sourcebook for the world’s favourite roleplaying game. Unfurl your dog-eared map and leave port for a campaign and setting unlike any other – The Fa...
Prepare for the fight of your life! The Ruby Phoenix Tournament gathers the most talented martial artists, mages, and misfits from around the world to compete on a world stage. The grand prize? Win...
The RuneQuest Starter Set contains everything you need to play the world’s best roleplaying game of gods, cults, magic, family, and fantasy!In RuneQuest, everyone uses spell...
The Rodney Award-winning adventure from Gamehole Con IV, now a Level 6 Adventure for DCC RPG!
The adventurers have been summoned to a mysterious black tower made of glass. They are given a simple ...
A level 4 Adventure for DCC RPG
The stories have reached you: A world beneath our own, lit by a brilliant sun and ruled by sages beyond reproach, where magic has replaced the spoken word, the weak...
A level 3 Adventure for DCC RPG
Embroiled in a curse from the dawn of history, you have become pawns in a cosmic struggle between the King of Elfland and the ancient dragon-god, Baphotet Kor. Will...
Glory & Gold Won by Sorcery & Sword
You’re no hero.
You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glor...
A Level 3 Adventure
Ten thousand flawless killers surround the city. Utterly silent in battle and in death, they seem unconquerable. They mean to choke the life out of the age-old city and leave it...
A Level 1 Adventure for DCC RPG
Eons-old secrets slumber beneath the forbidden Ghost Ice. Since the time of the Elders, the local tribes have shunned the crawling glacier, knowing it as taboo land...
A Level 4 Adventure for DCC RPG
Punjar: wide-eyed madmen stalk the streets pronouncing the end of days, mail-clad priests crush the skulls of heathens underfoot, and timorous virgins are offered u...
A Level 5 Adventure for DCC RPG
The second printing features a dynamic new cover by Ken Kelly!
Summoned by a coven of foul witches, the adventurers are bid through the Black Gate and across the mu...
A Level 0 Adventure
Find out why this is among the most-celebrated adventures for DCC RPG!
Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '