Thanks to some drunken teleportation experiments, Pooky’s evil doppelganger has invaded the tavern from some other nasty plane of existence. He’s here to create chaos and mayhem, which, truth be to...
While the master's away, the familiar will play! Zot's turning in early for the night, but Pooky's not done with the party. With a stash of gold and a big chip on his wee shoulder, this strange lit...
Wrench is a kobold artificer who has always been interested in gadgets and engineering. His voracious appetite for learning led him to the writings of Wizgille the Tinkerer, and eventually, to stud...
One is an aged grand cleric in service of the Great Divines (the good gods), who are just as fickle and varied as their mortal followers (if not more so!) The other is a self-absorbed, ruth...
Can you build the most magnificent menagerie of monsters the realm has ever seen? Explore magical lands brimming with exotic beasts, and try to capture the most impressive specimens to win the top ...
Roll for the Galaxy is a dice game of building space empires for 2–5 players. Your dice represent your populace, whom you direct to develop new technologies, settle worlds, and ship goods. The...
In Saboteur, each player takes on the role of a gold-digging dwarf or a saboteur who wants to hinder exploration of the gold mines — but each player knows only his own role, so the digging may or m...
Say Bye to the Villains – a.k.a., æˆæ•— ("Punishment") in Japanese – is a cooperative card game in which players share information in limited ways to collectively defeat a villain who has h...
As daredevil scrap racers you take part in the fastest, most dangerous, and downright crazy race in the galaxy. Built from all sorts of old scrap, the racers may be fast, but they are susceptib...
As daredevil scrap racers you take part in the fastest, most dangerous, and downright crazy race in the galaxy. Built from all sorts of old scrap, the racers may be fast, but they are susceptib...
Secret Hitler is a social deduction game for 5-10 people about finding and stopping the Secret Hitler.Players are secretly divided into two teams: the liberals, who have a majority, and the fascist...
First roll a ship (6), then a captain (5), and then a crew (4). After you roll them, see what you score! Roll and rack up points, mateys – each game is shorter than a pegleg pirate in a pud...
The Imomushi silkworms can live only in the cold peaks of the Akaishi Mountains, and they produce the most delicate and expensive silk in the world. Very few people can withstand the hardships of...
Card Sleeve Size: 63.5mm x 88mm
The "shufflebuilding" game Smash Up starts with a simple premise: Take the twenty-card decks of two factions, shuffle them into a forty-card deck, then compete to s...
Featuring four new factions and eight new bases, Smash Up: Awesome Level 9000 – a.k.a. Smash Up II – integrates into the Smash Up base game, bringing exponential new combinations of facti...
Smash Up: Big in Japan brings the most kawaii base-bashing you've seen to Smash Up, with four factions born from Japanese pop culture: anime fighting girls, cute collectible critters that are tot...
Smash Up: Cease and Desist can be played on its own as a two-player game or combined with other Smash Up titles to allow for up to four players to compete for control of bases at the same time.
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Smash Up turns over the wheel to all of you! Through a huge nomination and run-off process, players from all over the world helped choose four of the factions that take part in Smash Up: It's You...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '