The most ancient enemy of the Iron Kingdoms has returned — the Orgoth Sea Raiders! This Core Army Starter includes all the models a player needs to play a 50-point game of WARMACHINE. The s...
While not as innovative as the lighter Dire Wolf chassis, the Great Bear sets Khador’s new standard for heavy warjacks. As physically powerful and durable as the Motherland’s last generation of hea...
His name was lost to memory during the Orgoth Scourge at the end of the last invasion when the defeated host sought to obliterate every record of their passing, down to the very stones of their gri...
Ekaterina Baranova is among the most powerful arkanists of her generation. Once the pride of the Greylords Covenant, which she served faithfully in the years following the infernal invasion, Barano...
Unleash the power of the elements with the Cygnar Storm Legion! This Core Army Starter includes all the models a player needs to play a 50-point game of WARMACHINE. The set contains...
The first wholly galvanic warjack to enter mass production in the service of the armies of Cygnar, the Stryker is powered not by a coal-fueled steam engine but by a mechanikal storm chamber. With a...
If the Jackals are the hunting beasts of the Orgoth warcasters, the Tyrants are their metallic machines of war. Like all Orgoth warjacks, the Tyrants are inhabited by the spirits of fearsome beasts...
Despite the unrest that plagued Khador in the years following the war with the infernals, a war that kept the Motherland from taking advantage of the full fruits of the technological renaissance th...
The Jackal is a monstrous machine, an Orgoth warjack infused with the savage spirit of a ravening beast. Scarred from the ancient memory of their bitter defeat, the Orgoth sought to replicate the f...
If the Jackals are the hunting beasts of the Orgoth warcasters, the Tyrants are their metallic machines of war. Like all Orgoth warjacks, the Tyrants are inhabited by the spirits of fearsome beasts...
Having survived madness, possession, and countless dangers since she first picked up the cursed Witchfire, Alexia has proven herself to truly be a queen of the damned. The blade, said to have been ...
Eiryss was amongst the agents of the Retribution outside Ios when the Sundering separated the quick from the dead. Putting aside her former fanaticism, Eiryss pragmatically devoted herself to the d...
Having fled Korsk at the height of Ayn Vanar’s purge of the Greylords, Koldun Lord Damien Korovnik found himself captured by the Orgoth at the start of their invasion. Now forced into foul servitud...
Having bartered his soul to the Nonokrion Order for power, Eilish Garrity began to suffer buyer’s remorse following their defeat in the Infernal War. Saddled with an existential debt to a diminishe...
Now known only by her designation as a convict since all record of her existence was lost during the recent troubles, 102822 was sentenced to serve the Khadoran Empire as a Doom Reaver for her tran...
A savage warlord inhabited by a reckless and renowned spirit from darkest antiquity, Horruskh is among the most formidable warriors in the Orgoth host. Inarguably the scion of an unbroken chain of ...
An unsung hero of countless border wars and skirmishes, Captain Anson Wolfe has long served as the senior warcaster at the formidable fortress of Eastwall. In addition to his many battles with Cygn...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '