Save time while prepping or grab traps on the fly! Inside you’ll find 50 premade trap cards to challenge your level 1-4 party, ranging from minor setbacks to deadly threats.
In the darkness, in the gaps and cracks, in the forest, in the cavern, the swamp, at the edge of the campfires dwindling glow, they dwell. This book includes: Diverse variations of classic monsters...
Adventure & Glory Await!The Tome of Heroes is the essential expansion for every 5th Edition roleplayer. It contains rules for new character races and subclasses, weapon options, and pow...
Save time while prepping or grab traps on the fly! Inside you’ll find 50 premade trap cards to challenge your level 5-8 party, ranging from minor setbacks to deadly threats.
In the darkness, in the gaps and cracks, in the forest, in the cavern, the swamp, at the edge of the campfires dwindling glow, they dwell. This book includes: Diverse variations of classic monsters...
An Epic, Immersive Experience Adventure for 5th Edition.
More fun for players. Easier for GMs. Cut your prep time by 50% - 70%!! Special Launch Price!!
- Over 150 pages of content (Advent...
Magic, Monsters, and More! The Dragon’s Hoard is a monthly anthology of magic items, spells, monsters, and more for your 5th Edition campaign! Each issue of The Dragon’s Hoard takes every n...
The days loom dark as the wagons roll on toward Prondadol. Nearby, the fetid, stinking Blackrot Bog is a constant reminder of the shadows that lie upon your hearts. In the sky, Zaraghas...
The incredible 2nd chapter of the Red Star Rising campaign for 5e.
An Immersive Experience: More fun for players. Easier to run for GMs.
Far more than just a supplement:
- Over 150 pages ...
Before you stretches the dark and twisted world of Zyathé – the cursed and shadowed planet that was once the pride of AvovA; the creator of All Things. Inside these pages you’ll lea...
Reeling from shock and sorrow, and half-buried under a thick blanket of snow, the Zatis face grim choices and a difficult road ahead. Yet before they can choose a path forward, an imp...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '