Whether you need scuttling dungeon denizens, alien horrors, or sentient avatars of the World Tree, the Creature Codex Pocket Edition has you covered! Nearly 400 new foes for your 5th Edition gameâ€...
Save time while prepping or grab traps on the fly! Inside you’ll find 50 premade trap cards to challenge your level 1-4 party, ranging from minor setbacks to deadly threats.
In the darkness, in the gaps and cracks, in the forest, in the cavern, the swamp, at the edge of the campfires dwindling glow, they dwell. This book includes: Diverse variations of classic monsters...
Magic, Monsters, and More! The Dragon’s Hoard is a monthly anthology of magic items, spells, monsters, and more for your 5th Edition campaign! Each issue of The Dragon’s Hoard takes every n...
The deluxe version has a 2 foil leather cover, ribbon bookmark, and deluxe end papers.No matter how you slice it, magic is at the heart of fantasy—and nothing makes that more real than...
Bring your spells to life with these quick-reference cards for Dungeons & Dragons. Keep your magic in hand, making it faster and easier to play. Your spells are ready when adventure calls. For ...
Bring your spells to life with these quick-reference cards for Dungeons & Dragons. Keep your magic in hand, making it faster and easier to play. Your spells are ready when adventure calls. For ...
Put rewards directly in your players’ hands with these beautifully designed quick-reference cards for Dungeons & Dragons. For use with the Dungeon Master’s Guide. Included inside: 59 Common car...
Bring your encounters to life with these beautifully illustrated quick-reference cards for Dungeons & Dragons. Each stat block puts a monster’s details in your hands, making combat faster, smoo...
Bring your spells to life with these quick-reference cards for Dungeons & Dragons. Keep your magic in hand, making it faster and easier to play. Your spells are ready when adventure calls. For ...
Bring your encounters to life with these beautifully illustrated quick-reference cards for Dungeons & Dragons. Each stat block puts a monster’s details in your hands, making combat faster, smoo...
Put rewards directly in your players’ hands with these beautifully designed quick-reference cards for Dungeons & Dragons. For use with the Dungeon Master’s Guide. Included inside: 124 Rare card...
Bring your encounters to life with these beautifully illustrated quick-reference cards for Dungeons & Dragons. Each stat block puts a monster’s details in your hands, making combat faster, smoo...
Reeling from shock and sorrow, and half-buried under a thick blanket of snow, the Zatis face grim choices and a difficult road ahead. Yet before they can choose a path forward, an imp...
The incredible 2nd chapter of the Red Star Rising campaign for 5e.
An Immersive Experience: More fun for players. Easier to run for GMs.
Far more than just a supplement:
- Over 150 pages ...
The days loom dark as the wagons roll on toward Prondadol. Nearby, the fetid, stinking Blackrot Bog is a constant reminder of the shadows that lie upon your hearts. In the sky, Zaraghas...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '