The Hour of Ruin is nigh, and the skittering, numberless hordes of the Skaven flood into the Mortal Realms. So vile is their warp-magic, so potent their arcane weaponry, that Sigmar has sent his mo...
Vashtorr the Arkifane, daemon demigod of the soul forges, has fixed his gaze upon the Rock. Somewhere deep within the spacefaring battle station and fortress-monastery of the Dark Angels lies a pri...
While massed infantry can overwhelm the foe, it often falls to Heavy Weapons Squads to deliver the killing blow. These teams of gun crews swiftly set up their mobile heavy weapons as their c...
At the end of a long and bloody road, the armies of the Farsight Enclaves stand poised to secure final victory over the Ork hordes. As Commander Farsight's audacious attack reaches a critical stage...
Captain of the White Consuls Chapter, Vitrian Messinius is a veteran warrior and one of Guilliman's most trusted advisors. His power fist is an ancient relic of masterful craft and rare potency, gi...
This boxed set includes:1x 48-page softcover Warhammer 40,000 Introductory Set Handbook – Includes construction guides, rules tutorials, and training missions to get you up to speed without ...
The Adeptus Custodes are towering champions clad in gleaming auramite who will protect the Emperor at any cost. With bodies and minds honed through ancient secrets of gene-alchemy and wielding indi...
The Blade of the First Prince was one of Archaon’s loyal Varanguard – a champion of the Eighth Circle known as Atarus – until he renounced the Everchosen and swore fealty to the Dark Master. Destro...
The Slaves to Darkness pursue power at any cost. They’ve sold their souls to the Dark Gods in order to forge a path to supremacy, and their ill-gotten strength makes them a terrifying force indeed....
Inside this 96-page ringbound book, you'll find:- Background material reveals the frostbitten history and current plight of a barren, ice-shattered continent in Ghur – Andtor, the Bitter Lan...
The Stormcast Eternals are lightning-blessed crusaders. Chosen for their heroism in mortal life, they are now fated to fight forever. They face the worst horrors the Mortal Realms have to offer, ex...
This set includes the following multipart plastic models:
- 1x Master of Possession- 5x Possessed- 10x Chaos Space Marines- 10x Chaos Cultists- 2x Chaos Space Marines transfer sheetsAll models come...
Genestealer Cults consist of mutated acolytes, turncoat soldiers, and predatory alien monsters. Corrupted by xenos gene-taint, the cults fight with the coordination of swarming insects and the zeal...
Genestealer Cults are fanatical sects of alien hybrids that infest Human worlds beyond count. They lurk unseen for generations, hiding and preparing in the dark until their Day of Ascension arrives...
The Genestealer Cults are rising. Join them and praise the Four-armed Emperor on every roll, using these themed dice!This is a set of 16 six-sided dice for games of Warhammer 40,000, themed around ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '