ARRAKIS. DUNE. DESERT PLANET. The Dune: Adventures in the Imperium roleplaying game takes you into a far future beyond anything you have imagined, where fear is the mind killer so be sure to keep y...
From the Necropolis to the Lost City! As trusted teachers at the Magaambya school of magic, the heroes are sent on a delicate diplomatic mission to a city ruled by an evil mummy-god. During these n...
Confront formidable, flesh-eating foes with this Epic Encounters warband box!
Ghouls teem in the darkness, stealing up from their subterranean kingdom to filch corpses wherever they can find them....
The heroes travel to Absalom Station to warn the Pact Worlds government of a fast-approaching threat from beyond the stars! But before they are fully prepared, the titanic spacecraft arrive...
Galt’s executioners are the masked and mysterious Gray Gardeners. Held above the laws of the chaotic nation, these grim killers soak the revolution-wracked l...
The Wandering Monsters Deck: Dungeon (5E) is the perfect accessory to randomly generate interesting and appropriate monsters in your tabletop RPG games. This deck is meant to challenge your players...
"The men tell strange stories of you, Paul. They say you've all the powers of the legend -- nothing can be hidden from you, that you see where others cannot see."The Imperium is a place of mystery...
A backdoor cyberclinic. A fast food joint. A police station. These are places shadowrunners might encounter across the globe, wherever they get their work done.Shadow Points features thirty such lo...
Even as this thought flicked through her mind, she was bending to seek out the hidden message. It had to be there. The visible note contained the code phrase every Bene Gesserit not bound by a Scho...
An important merchant convoy has gone missing beneath the Forest of the Dead. They were last seen entering the tunnels that run from below the Forest of the Dead to the Valley of Despair. The magic...
Draw cards or use one of the other character-building methods outlined in the rulebook, then keep track of your stats on this two-sided character sheet. A rules cheat sheet ...
Generate interesting and appropriate monsters for your tabletop RPG campaigns with the Wandering Monsters Deck: Underground (5E) expansion deck from Nord Games. This expansion deck includes: 3-5 po...
The Students Become the Masters! Lore-speakers are the teachers of the Magaambya school of magic, and the heroes have graduated and joined their ranks. Sent with their students to t...
Ashes, Ashes, We All Fall Down! The newest Blood Lords follow the trail of a deadly plot to the bone-walled metropolis of Yled, just as the city is gearing up for war against the un...
Commands from the King! The newest Blood Lords have discovered the identity of their peer behind the conspiracy that threatens the nation. The ghost king Geb wants this trai...
The Wandering Monsters Deck: Waterways (5E) is the perfect accessory to randomly generate interesting and appropriate monsters to challenge your players and always keep things fun while playing top...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '