What's more fun than flying a spaceship made of sewer pipes? Flying a spaceship made of sewer pipes, radioactive isotopes, and high explosives!
This expansion takes features from the Galaxy Trucker...
In The Game of Life: Super Mario Edition board game, players choose to play as Mario, Luigi, Peach, or Yoshi, journeying through the Mushroom Kingdom, and finally spinning to win in...
In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest t...
A stand-alone sequel to Gloom where the characters and misfortunes are drawn from classic fairy tales.Key Selling Points• An evergreen line that’s been featured on TableTop, with more than a quarte...
From the frozen lands of the Snark to the torrid intrigues of the Bannisters, there is one truth that echoes through the Umpteen Kingdoms: Gloom is coming...
Gloom of Thrones, a standalone card ga...
The Gloom: Unhappy Homes expansion adds one player and 55 cards to the game. Here is a description of the expansion from the publisher:
In the Gloom card game, you make your eccentric family of...
The Game of Inauspicious Incidents and Grave ConsequencesIn the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the ...
The Gloom: Unwelcome Guests expansion adds one player and 55 cards to the game. Here is a description of the expansion from the publisher:
In the Gloom card game, you make your eccentric family...
Space is the worst — empty, black, airless, awash in radiation, and dotted with immense clods of flaming plasma that make everything within millions of miles too hot to support life. If your livi...
Misery and mysteries abound at Hemlock Hall, the imposing estate of Lord Wellington-Smythe and his eccentric family of misfits. When you’re invited inside for an evening’s entertainment, wh...
Guild Ball is a tactical miniatures game of skirmish soccer. Two coaches lead six players from their respective guilds in a race to 12 points--gaining 4 points for scoring a goal, 2 points for tak...
The Heroes of Metro City: Sidekicks and Storylines expansion adds new Sidekick Power cards to the City Supply and includes expansion rules for creating a Storyline Deck in the City Supply that...
Includes these new cards:
The Grand Vizier (Archenemy)
Viprous (Archenemy)
Hidden Explosives (Minion x 5)
Shinobi Assassins (Minion x 5)
Crossover Issue (Storyline x 5)
Reformed Criminal (Sto...
The stakes have been raised. Imagine living in a place so wretched that it’s not plagued by one, two, or even three monsters—but seven of the most horrifying fiends!In this game, you’ll come face t...
Work together to protect the town of Cross Creek from Bigfoot, the Jersey Devil, Mothman, the Chupacabra, the Ozark Howler, and the Banshee of the Badlands! Each monster requires a different strate...
Pandora's Box has been opened, and Greece's most notorious monsters have escaped.Horrified: Greek Monsters is a standalone game that features gameplay similar to 2019's Horrified. In this co-operat...
In the cooperative, press-your-luck game Hotshots, crews of 1 to 4 players take on the roles of wildfire fighters — crew boss, spotter, swamper, and sawyer — with special abilities, then roll dice...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '