The EXIT: The Game series allows you to bring the excitement, intensity, and team spirit of an escape room to your living room. In each EXIT game, your team starts out locked in an imaginar...
Fancy a ride at the fair on the ghost train? Of course — but what if this ride suddenly stops and you become trapped in the scenery? Then it's time to start working with your fellow passengers...
EXIT: The Game - The House of Riddles is a puzzle game modeled after escape rooms.
Starting with season 3, the EXIT series is divided into difficulty levels. "Das Haus der Rätsel" is categorised at...
Each EXIT Advent Calendar is an EXIT game and a 24-day-long adventure in one. Each door in the calendar reveals a unique room containing an exciting new riddle. Solve one day’s riddle to de...
You are on a trip to the Florence Natural History Museum, intent on visiting the sunken treasure of the Santa Maria. Your relaxing day at the museum is quickly derailed by an incredible adventure!...
Setting sail for dangerous waters, you embark on a treacherous quest for the legendary treasure of the Santa Maria. While investigating a mysterious shipwreck, something goes terribly wrong and yo...
Middle-earth is in grave danger. Frodo and the Fellowship are on their way to Mordor to destroy the One Ring. But they need your help! Make haste and carry out Gandalf’s secret assignments. Can you...
One ordinary morning, a police detective rings your doorbell. He asks you to come with him — to a cabin in the woods. You instantly know it’s the same cabin in which the sinister riddle mas...
You are crewmembers on a passenger plane bound for Barbados. You have flown this route countless times already. Of course, you have experienced everything possible (and impossible) on these flights...
Be a part of the mail order revolution in Express Route, where ultramodern shipping technology is in your hands! Work together to meet increasing consumer demands in this cooperative light strate...
Players use card drafting and simultaneous action selection to score points while interfering with other players' ability to do so. The game consists of four rounds. In each of them, players are de...
In Fire & Stone the players lead their tribe through the Stone Age. They scout new lands, harvest nuts and mushrooms and finally build villages. The aim of the game is to have the most success...
An exceptional party game where imaginary ancient Egyptians are trying to overcome the language barrier with… Aliens.
In each turn Aliens would draw weird symbols, trying to explain...
First Martians: Adventures on the Red Planet is a cooperative adventure game with the players stranded in the hostile environment of the planet Mars.
3...2....1.... Liftoff! Set your foot on Mars, ...
In Flamecraft, 1-5 players take on the role of Flamekeepers, gathering items, placing dragons and casting enchantments to enhance the shops of the town. Dragons are specialized (bread, meat, iron, ...
The call comes in... "911, what is your emergency?" On the other end is a panicked response of "FIRE!" Moments later you don the protective suits that will keep you alive, gather your equipment an...
FLATLINE is a cooperative dice game set in the FUSE universe. Players must roll their dice and work to combine them with other players in order to properly treat arriving patients. Every round, pl...
Play as rebellious teens dancing against the small town’s “no dancing†law! Cut loose around Bomont, from the drive-in diner and the old mill to the honky tonk, pushin...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '