A beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else's, but as the ...
The basic game play of Tsuro of the Seas resembles that of Tom McMurchie's Tsuro: Players each have a ship that they want to sail — that is, keep on the game board — as long as possible. Whoever st...
Long ago, a vengeful god stole the stars from the night sky. To illuminate the night, hopeful people sent glowing paper lanterns floating toward the heavens. Out of nowhere, clever magical phoenixe...
Twisted Farkel is sure to excite all Farkel fans and draw even more newcomers to the game. In this exciting version the points one player rolls are not his/hers to keep. The Determinator Die p...
In Ubongo, players compete to solve individual puzzles as quickly as they can to get first crack at the gems on hand for the taking.
Original edition:The game board consists of six rows, with twelv...
Ubongo Extreme: Fun-Size Edition is an "extreme" version of the Ubongo travel game or a portable version of Ubongo Extreme — one of those.In the game, players race to solve spatial puzzles by filli...
Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Werewolves. The Villagers don't know who the Werewolves are, and the Werewolves are trying to remain undisco...
In Ultimate Werewolf Extreme, 3-25 players will use their wits to deceive and uncover deception by fellow players as they attempt to discover who among them is a werewolf. Like traditional wer...
A terrible thing is happening in a local village: Werewolves are responsible for the deaths of many villagers. Unable to determine who amongst themselves are werewolves, they've called in a group o...
Long ago, your ancestors built great cities across the world. Now your tribe must explore forests, deserts, islands, mountains, and caverns to find these lost cities. Claim the ruins, build places ...
In an age now forgotten, a Lost Tribe discovered The Darkness. To tame its evil, they bound its magic into the very stones of their land, crafting wonders like the world had never seen. But The Dar...
Attention Acolytes! Old V’Sheel, the High Priestess of the Vadoran Gardens is retiring, and maybe one of you will take her place. Go out into the gardens, study her lessons in Life, Nature, and W...
The gray morning has arrived, and the vampires of the ancient clans must now hurry back to their tombs. For the high and mighty this is easy, but the smaller, weaker vampires have the strength to d...
Vikings on Board is a family-strategy/worker-placement game in which your objective is to set sail with your clan of Vikings on board the ships best supplied for a successful voyage, while simulta...
Waka Tanka is a very light bluffing card game in the Bullshit family. Players are Native American shamans who want to impress the tribe by conjuring various animal spirits and having long discus...
Every one hundred moons, members from different tribes gather to sculpt new totems. The totems they create represent the values of their family, village, courage and culture. The tribe that makes t...
You have a single goal in Wazabi: Get rid of your dice. The trap, though, is that the fewer dice you have, the more difficult the game becomes.
Why? Because players can use the powers of the dice t...
Ready your blasters and scramble your missiles in this game of exponential chaos!
The Alliance of Six Planets has come to an end. Now you must do what it takes to defend your homeworld from the hor...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '