This expansion adds two new houses, the Ixians and the Tleilaxu, to the Dune boardgame.Tleilaxu: Led by a small council of Tleilaxu Masters – the fanatic, xenophobic Tleilaxu were tolerated...
In Endeavor: Age of Sail, players strive to earn glory for their empires. Sailing out from Europe and the Mediterranean, players will establish shipping routes and occupy cities the world over. As ...
Exoplanets is a medium-light game, where players create their own planetary system on the table. Players add to the common star, tiles which represent various planets or moons (that protect planets...
It's a big feast in the magical kingdom of Gloutama, where you take on the role of an ever-hungry halfling that goes to the market to gather all sorts of wonderful ingredients from elves, dwarfs, p...
FIEF: France is a game of dynastic ambition in which players assume the roles of nobles in the 15th century kingdom of France. Each player strives to become the most powerful ruling force in the ki...
The name "Five Points" evokes images of poverty, rampant crime, decadence and despair. That's true. The Five Points area of New York in the mid-1800s was a lurid geographical cancer filled with dil...
Lead the most impressive flock through feeding, nest building, and hatching. Selecting the actions is simple, but when one bird flies, so do all the others! Can you time your actions to take advant...
Gaia Project is a new game in the line of Terra Mystica. As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets, and each faction is bound to their o...
This 24" x 14" premium neoprene gaming mat will really ramp up your Dino Ranching experience. It has sports for all game components and keeps your game framed and lets the beautiful art sho...
Along with ten new leaders divided between two new Houses — House Greyjoy and House Martell — The Wars to Come features everything you and your friends need to expand Game of Thrones: The Ir...
In Garden Nation, the four clans wish to build a city on the seven territories of the garden, but each is trying to gain the upper hand.
In the game, you construct buildings by rearranging coffee p...
Get Off My Land! is a game of rival farmers competing for limited space and resources. The game takes place over the course a year as you start your farm from nothing, and build it up to generate m...
Assault of the Giants is a new Dungeons & Dragons board game designed by Andrew Parks. Designed for 3-6 players, Assault of the Giants challenges players to command one of the six types of gia...
Welcome to the biggest sport of the future – GIANT KILLER ROBOTS : HEAVY HITTERS!
GKR: HEAVY HITTERS is an advertising-driven, televised combat sport where mega corporations fight for lucrative sal...
Designed for use with either starter set, these expansions include everything a player needs to add a new champion to their warband. Each expansion comes with a new champion, their followers, and t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '