Third expansion to the Race for the Galaxy game.
From publisher website: As conflicts spread, galactic prestige becomes all-important, both to extract concessions and to fend off attackers. Meanwhi...
Race for the Galaxy: Xeno Invasion, an expansion for the RftG base game that comprises the third story arc in the game series, depicts the galaxy as being under attack by waves of violently xenoph...
Revive civilization, 5000 years after everything was destroyed. Lead your tribe and explore the frozen earth. Harness its resources. Recruit surface survivors to your cause. Build factories with po...
Set up:
The game adds fourteen double-sided faction tiles and seven home world tiles. These tiles are added to the set from the original game. One of the player’s Home (white) dice in the cup is re...
Empires have risen and fallen in the aftermath of the Great War, and Europa stands on the precipice of a new era. The economy is robust, morale is high, and defenses are strong. There are reports f...
SeaFall is a 4X-inspired game (without player elimination/extermination) set in an "age of sail" world reminiscent of our world.
In SeaFall, the world is starting to claw its way out of a dark a...
Sid Meier's Civilization: A New Dawn is a strategy board game in which two to four players act as the rulers of history's most memorable empires. Over the course of the game, players will expand t...
It was a lovely spring morning; giants were getting new tattoos and the rest of the Small World inhabitants were preparing for another day of conquests. An eerie silence settled on the land as a hu...
A new mini-expansion for Small World, A Spider's Web introduces three new Races (Ice Witches, Skags, and Slingmen), as well as three new Special Power badges (Copycat, Lava, and Soul-Touch). This e...
Game description from the publisher:
Small World Realms includes scores of puzzle-like geomorphic Terrain regions that are assembled into variously sized and shaped board maps. Map designs are base...
The fate of the galaxy is in your hands in Star Trek: Ascendancy, a strategy board game of exploration, expansion, and conflict in the Star Trek Universe. Drawing on 50 years of Star Trek history, ...
Confront the Borg! Defeat the Collective! Explore the Galactic Edge! Prepare to be assimilated with the Borg Assimilation expansion set for Star Trek: Ascendancy! Face off against the Borg thr...
Gamma QuadrantThe Bajoran-Idran Wormhole Systems and the Gamma Quadrant System Discs allows you to add the Gamma Quadrant to your games.The DominionEverything you need to add The Dominion,...
"A true victory is to make your enemy see they were wrong to oppose you in the first place. To force them to acknowledge your greatness."-- Gul Dukat
In Star Trek: Ascendancy – Cardassian Union, th...
Gamma QuadrantThe Bajoran-Idran Wormhole Systems and the Gamma Quadrant System Discs allows you to add the Gamma Quadrant to your games.The DominionEverything you need to add The Dominion,...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '