Bring hundreds of randomized possibilities to your game table with Objects of Intrigue: Waterways! Roll the die to see what fascinating goodies your adventurers happen upon, and hope that all ends ...
Save time while prepping or grab traps on the fly! Inside you’ll find 50 premade trap cards to challenge your level 1-4 party, ranging from minor setbacks to deadly threats.
In the darkness, in the gaps and cracks, in the forest, in the cavern, the swamp, at the edge of the campfires dwindling glow, they dwell. This book includes: Diverse variations of classic monsters...
In the darkness, in the gaps and cracks, in the forest, in the cavern, the swamp, at the edge of the campfires dwindling glow, they dwell. This book includes: Diverse variations of classic monsters...
The Wandering Monsters Deck: Dungeon (5E) is the perfect accessory to randomly generate interesting and appropriate monsters in your tabletop RPG games. This deck is meant to challenge your players...
Generate interesting and appropriate monsters for your tabletop RPG campaigns with the Wandering Monsters Deck: Underground (5E) expansion deck from Nord Games. This expansion deck includes: 3-5 po...
The Wandering Monsters Deck: Waterways (5E) is the perfect accessory to randomly generate interesting and appropriate monsters to challenge your players and always keep things fun while playing top...
The Wandering Monsters Deck: Wilderlands (5E) is the perfect accessory to randomly generate interesting and appropriate monsters in your tabletop RPG games and to challenge your players and keep th...
Save time while prepping or grab traps on the fly! Inside you’ll find 50 premade trap cards to challenge your level 13-16 party, ranging from minor setbacks to deadly threats.
Save time while prepping or grab traps on the fly! Inside you’ll find 50 premade trap cards to challenge your level 17-20 party, ranging from minor setbacks to deadly threats.
Save time while prepping or grab traps on the fly! Inside you’ll find 50 premade trap cards to challenge your level 5-8 party, ranging from minor setbacks to deadly threats.
Save time while prepping or grab traps on the fly! Inside you’ll find 50 premade trap cards to challenge your level 9-12 party, ranging from minor setbacks to deadly threats.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '