Playing Virgiliu, you will burn your opponent’s minions with your Pyromancy while searching your grimoire for your next deadly assault! Contains a 10-card character ...
Star Realms is a spaceship combat deckbuilding game by Magic Hall of Famers Darwin Kastle and Rob Dougherty (Ascension Co-founder). Star Realms is a fast paced deckbuilding card game of outer spac...
Frontiers is a deckbuilding game for 1-4 players, that is both a standalone game and fully compatible with Star Realms Deckbuilding Game and all of its expansions! Stellar Allies is a 12-card Kicks...
Star Realms: United is an expansion for Star Realms that's packaged in four non-random booster packs (Assault, Command, Missions and Heroes), with each booster pack containing twelve new gam...
Star Realms: United is an expansion for Star Realms that's packaged in four non-random booster packs (Assault, Command, Missions and Heroes), with each booster pack containing twelve new gam...
Star Realms: Crisis – Heroes, an expansion pack for Star Realms, adds a new card type to the game: heroes.
Unlike other Star Realms cards, heroes enter play as soon as they're purchased! Each ...
Star Realms: United is an expansion for Star Realms that's packaged in four non-random booster packs (Assault, Command, Missions and Heroes), with each booster pack containing twelve new gam...
Colony Wars is a deckbuilding game in the Star Realms series which is both a standalone box set for two players (featuring an 80-card trade deck, as in the original) and an expansion for the base S...
Commander decks
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In addition to Star Realms: Frontiers additional command decks were introduced named The Alignment, The Alliance, The Coalition, The Pact, The Union, and The Unity. Featu...
Commander decks
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In addition to Star Realms: Frontiers additional command decks were introduced named The Alignment, The Alliance, The Coalition, The Pact, The Union, and The Unity. Featu...
In addition to Star Realms: Frontiers additional command decks were introduced named The Alignment, The Alliance, The Coalition, The Pact, The Union, and The Unity. Features of each of thes...
In addition to Star Realms: Frontiers additional command decks were introduced named The Alignment, The Alliance, The Coalition, The Pact, The Union, and The Unity. Features of each of thes...
In addition to Star Realms: Frontiers additional command decks were introduced named The Alignment, The Alliance, The Coalition, The Pact, The Union, and The Unity. Features of each of these 18 car...
Includes 15 new cards: 1 Rules Card, 13 Gambits, 1 Base.
The gambits in this set function differently than the original Gambits, including entering play hidden. Some actions / bonuses trigger when ...
This Star Realms expansion contains 18 new cards!
2 Solo Challenge cards allowing for solitaire play.2 Cooperative Challenge cards, team up with your friends to defeat the Pirates of the Dark Star ...
The things that make men's blood run cold. The danger, the darkness, the destroyer, the big bad guy. Yup, that's you!
Play as a mighty Dragon or an undead Lich and take on an entire group of your f...
The things that make men's blood run cold. The danger, the darkness, the destroyer, the big bad guy. Yup, that's you!
Play as a mighty Dragon or an undead Lich and take on an entire group of your f...
The things that make men's blood run cold. The danger, the darkness, the destroyer, the big bad guy. Yup, that's you!
Play as a mighty Dragon or an undead Lich and take on an entire group of your f...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '