Cattitude! is a family game for 1-5 players, that pits you and your friends against each other to see which cat can cause the most trouble – by collecting cards, and moving around the boa...
Century: A New World is the third and final installment of the Century series from designer Emerson Matsuuchi.
Century: A New World sends players to the Americas at the dawn of the 16th century...
Explore and develop a new region of the world of Carvania in Century: Golem - An Endless World, the third game of the Golem saga! Players serve as settlers seeking a new life and adventures in an u...
Century: Spice Road is the first in a series of games that explores the history of each century with spice-trading as the theme for the first installment. In Century: Spice Road, players are cara...
Centuries ago, the lucrative spice trade compelled the prosperous nations of the world to explore alternate routes to the sources of these precious goods. These nations took to the seas to seek out...
Century: Golem Edition is a re-themed version of Century: Spice Road set in the world of Caravania. In Century: Golem Edition, players are caravan leaders who travel the famed golem road to del...
Hoyle® 4-in-1 Fun Pack contains four classic unique-themed kids card games! Games develop learning skills like matching, color identification, counting, A-Z letters, making pairs, taking turns, rec...
Super Me! is an emotional intelligence game that includes elements of kid-favorites like Memory and Matching! With easy set up and taking turns matching the situation to the emergency, you can rein...
Box blurb translated from Japanese:
An irregular trick taking game where various individual abilities of persons forming history are tangled together.
Who will use their powers to adequately handl...
In Citadels, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player...
In Citadels, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player ...
Description from the publisher:
Burgle your way to adventure in the deck-building board game Clank! Sneak into an angry dragon's mountain lair to steal precious artifacts. Delve deeper to find more...
In Clank! Sunken Treasures, an expansion for Clank! A Deck-Building Adventure, players explore two partially flooded maps with new dungeon deck cards, a new persistent monster to defeat, new env...
Hit the road for a roller-coaster life of adventure, family, unexpected surprises, and pets! Want to take the family path, start a career, or venture down a risky road? In this game, players can ma...
Buckle up for an exciting ride through life's twists and turns. Pop in colorful pegs and spin to move along the gameboard as life unfolds from Start to Retirement. Every Stop! Space is a ma...
The wonderful game of Sorry delighted players everywhere when introduced many decades ago. Not only was the game fun to play time and again, it was also easy to learn and featured beautiful...
A follow up game to the smash hit That’s Pretty Clever!Clever Cubed comes with all new challenges, all new decisions, and all new twists that will have to be navigated in order to maximize your sco...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '