This entry is for the Living Card Game (LCG) that was developed from the Collectible Card Game (CCG). For the CCG, go to A Game of Thrones CCG
This is no longer a CCG, having transitioned to Fantas...
The Key and the Gate, the fourth deluxe expansion for Call of Cthulhu: The Card Game and introduces 165 cards (three copies each of fifty-five individual cards) that explore the mysteries of Yog-So...
Expand your Legend of the Five Rings: The Card Game collection with Into the Forbidden City, the third Dynasty Pack of the "Imperial Cycle"!
Each of the seven Great Clans receives new cards that co...
Expand your Legend of the Five Rings: The Card Game collection with Meditations on the Ephemeral, the sixth Dynasty Pack of the "Imperial Cycle"!
Each of the seven Great Clans receives new cards th...
Welcome to the realm of Rokugan: a land of samurai and mystics, mad dragons and divine beings — a land where honor is stronger than steel. Here, the clans serve the Emperor and engage in courtly d...
This set will change up your game with a brand-new element: location cards! Discover new landscapes as you venture across the Inklands in search of lore that was scattered by the recent flood. Thes...
Sometimes, in order to truly appreciate a tale, one must first go back to its beginning. Grand adventures and strong fellowships are important and wonderful, but the first step of any journey is ju...
The battle for Hoth begins! The first Force Pack for Star Warsâ„¢: The Card Game is inspired by the early scenes from The Empire Strikes Back. The Desolation of Hoth brings you iconic new creature...
The fate of the galaxy is on the line in The Battle of Hoth, the fifth Force Pack in The Hoth Cycle for Star Wars: The Card Game, as massive and heavily armored Imperial AT-ATs march forward in ine...
Light and dark side forces prepare for all-out war on the ice planet of Hoth. The Search for Skywalker is the second Force Pack from The Hoth Cycle for Star Wars LCG. Rebels and their allies look...
As Imperial walkers begin their march against Echo Base, the Rebel Alliance and its allies prepare to mount a desperate defense of their frozen refuge. Will the Rebel shields hold against the Impe...
Stand beside Grand Admiral Thrawn and form your battle plans with Chain of Command, the fifth Force Pack in the Rogue Squadron Cycle for Star Wars: The Card Game. With ten new objective sets (two c...
"One thing remains. Vader. You must confront Vader. Then, only then, a Jedi will you be. And confront him you will." –Yoda, Star Wars: Return of the Jedi
Darkness and Light is the sixth and fina...
Evasive Maneuvers is the third Force Pack in the "Rogue Squadron" cycle for Star Wars: The Card Game. Its ten new objective sets (two copies each of five unique objectives) reinforce the cycle's m...
Two great powers struggle for the fate of the galaxy across the Star Wars saga. On one side, you find the fledgling Rebel Alliance, led by a few brave politicians and desperately fighting for the h...
“Fast ship? You’ve never heard of the Millennium Falcon?†–Han Solo, Star Wars: A New Hope
Once, the vast gaps between stars and planets imprisoned each species in its own solar system. T...
“Obi-Wan was wise to hide her from me. Now his failure is complete. If you will not turn to the dark side… then perhaps she will…†-Darth Vader, Star Wars: Return of the Jedi
Lure of the...
Throughout the Opposition cycle, the rivalries and feuds between affiliations dominate the game. The Jedi against the Sith. The Rebellion against the Galactic Empire. The galaxy’s scum and villai...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '