Take to the stars and become a living legend in Star Wars™: Outer Rim, a game of bounty hunters, mercenaries, and smugglers for one to four players! In Outer Rim, you take on the role of an...
You’ve made a name for yourself in the Outer Rim, but there is still Unfinished Business. Hyperlanes through the Core Worlds hold the promise of untapped opportunities. The market is flush ...
Star Wars: Rebellion is a board game of epic conflict between the Galactic Empire and Rebel Alliance for two to four players!
Experience the Galactic Civil War like never before. In Rebellion, yo...
"Our Rebellion is all that remains to push back the Empire. We think you may be able to help us." –Mon Mothma
New leaders. New missions. New tactic cards that lead to more fully cinematic combats…...
As Imperial walkers begin their march against Echo Base, the Rebel Alliance and its allies prepare to mount a desperate defense of their frozen refuge. Will the Rebel shields hold against the Impe...
"One thing remains. Vader. You must confront Vader. Then, only then, a Jedi will you be. And confront him you will." –Yoda, Star Wars: Return of the Jedi
Darkness and Light is the sixth and fina...
Evasive Maneuvers is the third Force Pack in the "Rogue Squadron" cycle for Star Wars: The Card Game. Its ten new objective sets (two copies each of five unique objectives) reinforce the cycle's m...
Players uncover new game options in Join Us or Die, the fourth Force Pack in the "Echoes of the Force" cycle for Star Wars: The Card Game. The power of the Force reveals itself as the Imperial Nav...
“Fast ship? You’ve never heard of the Millennium Falcon?†–Han Solo, Star Wars: A New Hope
Once, the vast gaps between stars and planets imprisoned each species in its own solar system. T...
“Obi-Wan was wise to hide her from me. Now his failure is complete. If you will not turn to the dark side… then perhaps she will…†-Darth Vader, Star Wars: Return of the Jedi
Lure of the...
Throughout the Opposition cycle, the rivalries and feuds between affiliations dominate the game. The Jedi against the Sith. The Rebellion against the Galactic Empire. The galaxy’s scum and villai...
Forge an alliance with the Ewok tribes, lead your elite strike team to assault the shield generator, or use the Death Star's superlaser to destroy the Rebel fleet. As part of the Endor cycle for St...
Star Wars: The Card Game recalls the climax of Return of the Jedi with the Solo`s Command Force Pack and the Endor Cycle! As the Empire constructs its second Death Star, a small strike team descend...
"You're Black Krrsantan. The infamous Wookiee bounty hunter. I've heard of you. I know why you were forced to leave Kashyyyk. And how you've disgraced your people ever since." —Obi-Wan Kenobi to ...
Revisit the climactic events of Return of the Jedi with The Forest Moon Force Pack for Star Wars: The Card Game. As a team of heroes descends to Endor, the Rebel fleet prepares to assault the secon...
With its sixty new cards (including two copies each of five new objective sets), Trust in the Force pushes the Alliances cycle for Star Wars: The Card Game closer to its climactic conclusion. The G...
"I used to believe that being a good soldier meant doing everything they told you. That's how they engineered us. But we're not droids. We're not programmed. You have to learn to make your own deci...
“Well, short help is better than no help at all.” –Han Solo, Star Wars: Return of the Jedi
Descend to the Sanctuary Moon of Endor in New Alliances, the second Force Pack in the Endor cycle for Sta...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '