The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It’s a celebration to e...
Walpurgis Night, May’s Eve, is always a nightmare in witch-haunted Arkham. There are bad doings, and a child or two frequently goes missing. This year, Miskatonic University students engaged in occ...
Randolph Carter is sitting across from your desk. "The state police have strongly advised me to stay out of the area." One dead companion and two others missing, presumed dead; Carter was old money...
This third installment of Arkham Noir includes 2 game modes. The Classic Mode where the goal is to collect 5 different types of clues with the Puzzle Attribute before time runs out or you l...
Many Russian tales speak of the character of Baba Yaga, the ogress witch who lives in a house with chicken legs. Fortunately for them, children always find unexpected allies and manage to escape...
Deep in the bowels of the fetid swamps and shadowed woods of Louisiana, evil lurks. Dark Priests of hidden religions make blood sacrifices in the name of the All Mother, The Black Goat of the Wood...
Make your fate! Inspired by character-driven fantasy storytelling, Call to Adventure challenges 2-4 players to create the hero with the greatest destiny by acquiring traits, facing challenges, and ...
Codenames: Harry Potter features the gameplay from Codenames Duet, with players working together to reveal all the right cards before they run out of time or summon Lord Voldemort or another dark...
The spice must flow!This is an updated version of the 1979 classic board game, Frank Herbert’s Dune.Dune is an asymmetrical strategy game with components of warfare and diplomacy. Players compete f...
"The men tell strange stories of you, Paul. They say you've all the powers of the legend -- nothing can be hidden from you, that you see where others cannot see."The Imperium is a place of mystery...
Even as this thought flicked through her mind, she was bending to seek out the hidden message. It had to be there. The visible note contained the code phrase every Bene Gesserit not bound by a Scho...
ARRAKIS. DUNE. DESERT PLANET. The Dune: Adventures in the Imperium roleplaying game takes you into a far future beyond anything you have imagined, where fear is the mind killer so be sure to keep y...
ARRAKIS: Dawn of the Fremen is the brutal, cutthroat game about tribal control of Arrakis, long before the events of the novel Dune.Each player controls a tribe of Fremen warriors, struggling to ga...
Are you loyal to the noble House Atreides or a secret agent for the treacherous House Harkonnen?In this game of tactics and deception you are secret agents amid the sands of Dune.Your goal ...
This expansion adds CHOAM and House Richese, to DUNE: A Game of Conquest, Diplomacy & Betrayal.CHOAM: The Combine Honnete Ober Advancer Mercantiles controls much of the economic aff...
This expansion adds two new Houses to Dune: the Ecaz and the Moritani.House Ecaz is ruled by Archduke Armand Ecaz, who is well respected in the Landsraad and keen to strengthen his standing...
Dune: Imperium is a game that finds inspiration in elements and characters from the Dune legacy, both the new film from Legendary Pictures and the seminal literary series from Frank Herbert...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '