The security officer aboard a luxury space liner, the Chimera, goes missing after the heroes witness her arguing with a passenger. Soon after, the Chimera's engines fail and defy repair. A schol...
Barely escaping a doomed transport, the heroes find themselves trapped within a bizarre research facility that has come under attack. Like the other specimens within this crumbling lab, the heroes ...
Still on the heels of the Devourer cult, the heroes head to a distant, uncharted star system, where they find the ruins of an ancient alien city floating in the atmosphere of a gas giant. Exploring...
Come in From the Cold
Whether the heroes are pursuing ice pirates across the frozen tundra or scouting out a good location for their hidden rebel base, no Game Master wants to spend time drawing ev...
Whether the heroes are battling enemies of the Starfinder Society in starship combat or exploring newly discovered worlds for the Society or any other organization, this Starfinder Flip–Mat provi...
Journey to Near Space, the galactic region that contains the Pact Worlds, the Veskarium, and many of the planets discovered and colonized by explorers from those civilizations. This hardcover ruleb...
The galactic threats of Starfinder Alien Archive 3 come alive on your tabletop with this captivating collection of creature pawns for use with the Starfinder Roleplaying Game or any tabletop scienc...
Strange aliens both friendly and fearsome fill this tome of creatures designed for use with the Starfinder Roleplaying Game! From the gravity-manipulating frujais and planet-killing novaspawn to sp...
This boxed collection of 42 durable, double-sided full-color 6 x 6-inch map tiles provides tons of options for space station encounters, from corridor blaster battles to medical bay drama to chaos ...
A complete Starfinder campaign debuts in hardcover! With most of the Starfinder Society's agents trapped behind an impenetrable force field, it's up to a new generation of heroes to step forward an...
With the chips down and the cards stacked against them, a crew of vengeance-seeking vigilantes must infiltrate Alkenstar's upper crust in order to clear their names and halt a villain's plot to bri...
Create an immersive experience for everyone with the WarLockâ„¢ Accessory: Marketplace! With modular options and over 30 pieces, set the scene for the eager buzz of the townspeople ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '