Greetings Semi-Intelligence: 221-B, and welcome to sentience. Upon completion of your training download, you will commence operation of Mining and Delivery Probe 4. Your task is to extract valuable...
# of Players: 2–4Playing Time: 60–120 Min Age: 12+
Sanctum, once a great city, is now shrouded in darkness. The lands surrounding the city are home to the demon horde lead by the Lord of Demons. I...
Munchkin Babies delivers 168 cards full of sweet, adorable baby adventurers . . . who are just as good at backstabbing and loot-grabbing as their elders from Munchkin. Play a cute Orcling, Dwarfl...
It is the late Republican period of Rome, and you are the leader of one of the factions in the city, competing for power in the Senate. You are increasing your wealth by buying up resources, then u...
First roll a ship (6), then a captain (5), and then a crew (4). After you roll them, see what you score! Roll and rack up points, mateys – each game is shorter than a pegleg pirate in a pud...
Three hot rounds make up a game: HOT ONES has you rolling as many ones as you can in 30 seconds. PAIR-A-DICE gives you one hot minute to roll two pair of the highest value you can. FLAMIN’ ...
Must be played with an Exploding Kittens core game
The second expansion to the record-breaking game, Exploding Kittens
Family-friendly and easy to learn
Includes 15 cards (63.5 x 88.9 mm) and ins...
Subatomic: An Atom Building Game is a deck-building game in which players compete to build a number of available elements, which score them points.
Each player starts with the same small deck of ca...
As a little pig, your dearest wish is to build a strong and beautiful house in which you can spend your long winter evenings. But you won’t need trowels nor scaffoldings, as only dice will allow...
Be the biggest ooze . . . or lose!
In Gelatinous, players start out as a wandering slime, using sparkling green dice to grow into a cube. But watch out, the other slimes are growing too! The first ...
The Grizzled is a cooperative game about survival in the trenches during the first World War where players win or lose together.
Each round, the current team leader will choose how many cards ever...
Do you know the legend of the cherry tree that blossomed every ten years? The story goes that once every decade, the cherry tree would shroud itself in beautiful flowers during the first days of...
Discover the ancient art form of Tea Dragon care-taking within The Tea Dragon Society Card Game, based on the graphic novel The Tea Dragon Society. Create a bond between yourself and your Tea ...
Ticket to Ride: Europe takes you on a new train adventure across Europe. From Edinburgh to Constantinople and from Lisbon to Moscow, you'll visit great cities of turn-of-the-century Europe. Like t...
Tinderblox is a fun, easy to learn dexterity game that comes in a pocket size mini-tin so you're always ready to play.Challenge your friends and family to 'Play with fire' as you gather around ...
A world of peace has been torn asunder by the opening of a vile portal from the goblin kingdom. Nasty goblins pour into the peaceful groves and villages of the elf world, setting the realm ablaze. ...
Adventurers, brave the troll and the dragon to bring the biggest treasure to your King!But beware - the heavier your bag becomes, the more likely you are to wake the dragon and risk...
Not all adventures end well. Some groups meet their untimely demise at the hands of monsters all too soon, and Unbroken is a story of one such ill-advised expedition.
You, the player, take on the r...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '