The Scholar Specialization Deck keeps the text of your character’s talents close at hand, allowing you to use them swiftly, rather than pause at critical junctures to look them up.
Star Wars®: Edge of the Empire™ Specialization Decks, available through Print on Demand, provide GMs and players with a fun and easy way to manage character and NPC talents at the gaming table. ...
Star Wars: Edge of the Empire Specialization Decks, available through Print on Demand, provide GMs and players with a fun and easy way to manage character and NPC talents at the gaming table.
New...
Interstellar travel in the Star Wars® universe is rife with dangers. No matter what kind of starship you're flying for whatever reason, your ship may fall under attack from bandits, bounty hunters...
Star Wars®: Edge of the Empire™ Specialization Decks, available through Print on Demand, provide GMs and players with a fun and easy way to manage character and NPC talents at the gaming table. ...
It is a time of galactic war, when a connection to the Force may put you in danger just as readily as it could save your life. The Consular seeks balance in all things, attempting to end conflict o...
Infected with a sickness that threatens to turn them into twisted sadists, the heroes travel to the city of Cuvacara on the planet Verces to find the possible origin of their affliction! They soon ...
Trapped on the Shadow Plane, the heroes find their only hope of returning home is to find and defeat Dr. Lestana Gragant, the twisted scientist who is attempting to broadcast a maddening signal thr...
Hired Guns
Now employees of the Deep Cultures Institute, the heroes are set to investigate what's happening in the sun. Burglars in the DCI museum throw that plan askew by stealing the institute's...
Into the Fire!
With data recovered during the previous adventure, the heroes have proof of a deep-culture site in the sun and the coordinates to travel there. What they lack is the technology to di...
Trapped in the Dark
When the heroes seek an expert to translate an ancient, eldritch tablet, a sinister cult strikes from out of the shadows, intent on destroying the relic and all who know of its ...
Rebels in the Sun
A cry for help from deep within the sun leads the heroes to dive in once more. Forces loyal to efreet from the Plane of Fire have conquered the deep-sun settlement of a peaceful s...
While the heroes recover in the liberated sun-city of Kahlannal, efreet launch an assault on the Burning Archipelago from deeper within the sun. The PCs have the advantages of position, knowledge, ...
As the ever-ravenous threat of the insectile Swarm surges across another system in the Vast, the heroes are part of the defense effort. They must fight back against waves of foes and rescue civilia...
Fear of a Bug Planet
Hoping to find a way to fight back against the Swarm, the heroes travel to a distant world already consumed by the deadly invaders. They soon discover they aren't alone in thei...
Comet And Get It
The heroes must hunt for an icy comet hurtling through the void, the supposed home of a secret monastery dedicated to the insect goddess Hylax. Once there, they'll have to gain the...
The monks of the Forever Reliquary send the heroes into a psychic projection of the Swarm's hive mind, a hostile and alien landscape. They must establish a beachhead on this mental front and discov...
The heroes have sent the Swarm into disarray, but the entity called the God-Host still stands on the verge of completing its plans. To ensure an end to the threat, the heroes at last return to thei...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '