In this companion volume to the Southlands Worldbook for 5E, players will find two adventures set in this continent’s storied City of Cats, where a mercurial feline goddess ...
No matter how you slice it, magic is at the heart of fantasy—and nothing makes that more real than a massive tome of spells.Deep Magiccollects, updates, tweaks, and expands on years of ma...
The deluxe version has a 2 foil leather cover, ribbon bookmark, and deluxe end papers.No matter how you slice it, magic is at the heart of fantasy—and nothing makes that more real than...
Deep Magic Volume 2 is a sequel to the spell filled Deep Magic Volume 1 and further expands on that first volume.Volume 2 features over 400 new spells as well as:The Witch base class.1...
The deluxe version has a 2 foil leather cover, ribbon bookmark, and deluxe end papers.Deep Magic Volume 2 is a sequel to the spell filled Deep Magic Volume 1 and further expands on...
As told in Old Tradition writings, three is the number of those sources of power indissolubly bound to the three aspects of reality. In the Lunar Age, however, a contention of the arcane fi...
Once a functional fortress where wizards honed their eldritch craft, little now remains of the Scarlet Citadel—on the surface. The place now has a sinister and deadly reputation amo...
In this companion volume to the Southlands Worldbook for 5E, players will find dozens of rules options to build characters who hail from this sprawling continent or ...
In the Southlands, the world is alive with elemental power and wondrous magic, ancient god-kings walk among the living, and empires at their height echo the mystery and majesty of t...
A sinister song invites adventure for 1st-level characters with music fit to wake the dead! Music hath charms to soothe the savage breast, it's true, but some music truly is...
Inside Vault of Magic, you’ll find a vast treasure trove of enchanted items of every imaginable use—more than 900 in all! There are plenty of armors, weapons...
Within these dusty pages, uncover the secrets of the world—indeed, of the branches of the multiverse! Collected here are entire lost volumes of esote...
A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes wou...
Contains 182 durable, laminated cards for creatures and NPCs within the Monster Manual® and Volo’s Guide to Monsters™. With game statistics on one side and evocative art on the other, they ...
Contains 77 oversized durable, laminated cards featuring all the most dangerous monsters for your Dungeons & Dragons® game. With game statistics on one side and evocative art on the other, the...
This deck of spell cards are an invaluable resource for any magic-user. Consult the entire deck when selecting new spells to learn, and after a long rest you can set aside those spells you want to ...
Dangerous Destinations will help you create all manner of adventuring locations to populate the worlds in which you play, be they existing settings, or your very own.
Inside, you’ll find easy-to-us...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '