Your lantern cuts through the dark mists. The forest path twists as you see your own blood leading into the brush. You’re hopelessly lost and wounded...
An Epic, Immersive Experience Adventure for 5th Edition.
More fun for players. Easier for GMs. Cut your prep time by 50% - 70%!! Special Launch Price!!
- Over 150 pages of content (Advent...
The incredible 2nd chapter of the Red Star Rising campaign for 5e.
An Immersive Experience: More fun for players. Easier to run for GMs.
Far more than just a supplement:
- Over 150 pages ...
The days loom dark as the wagons roll on toward Prondadol. Nearby, the fetid, stinking Blackrot Bog is a constant reminder of the shadows that lie upon your hearts. In the sky, Zaraghas...
Reeling from shock and sorrow, and half-buried under a thick blanket of snow, the Zatis face grim choices and a difficult road ahead. Yet before they can choose a path forward, an imp...
Remarkable Inns & Their Drinks is the best-selling, definitive guide to roleplaying taverns and inns. This richly detailed 88-page tome offers a wealth of new gameplay options, D&D inn maps...
Softcover Version
Turn ordinary shop visits into memorable roleplaying experiences. Remarkable Shops & Their Wares is the ultimate inspirational sourcebook to create and roleplay fantastical sh...
Can you acquire the most armies, play them most effectively and conquer the most territories? It's worth the Risk® to try!2-6 playersAges 8+Contents:Quad-fold GameboardDeck ...
Riverbend is a minimalist game inspired by and hacked from Tunnel Goons by Nate Treme. You and your friends play a bunch of villagers going on Fishing Quests to supply your ...
Lure of the Expanse, the latest book for Rogue Trader, features three adventures set amongst the unexplored stars beyond the Imperium. Wealth and glory await those with the courage to venture into ...
“Of course humanity was meant to cross the void between the stars. It is our destiny, and it is for this purpose, the God-Emperor has seen fit to grant us the power necessary to ply the roiling ...
This collected edition of Rolled & Told contains all the adventures, mini-adventures, comics, and articles from issues zero to six along with extra content you couldn`t ...
This collected edition of Rolled & Told contains all the adventures, mini-adventures, comics, and articles from issues zero to six along with extra content you couldn`t ...
Beautifully designed tins of class-curated dice. Original tarot-style art representing each of the major 5e and Pathfinder classes (and the GM) in a collector’s edition tin. Each set of dic...
Beautifully designed tins of class-curated dice. Original tarot-style art representing each of the major 5e and Pathfinder classes (and the GM) in a collector’s edition tin. Each se...
Beautifully designed tins of class-curated dice. Original tarot-style art representing each of the major 5e and Pathfinder classes (and the GM) in a collector’s edition tin. Each se...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '