This expansion of Small World is a promotional expansion first given away at Spiel 2009 in Essen. The expansion is based on an idea of Michael Ormesher in a Days of Wonder "Race design contest".
T...
In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.
Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci,Â...
In Small World: River World, players discover new maps full of water regions haunted by merciless pirates. Players need to defend their precious harbors against them, fight them on the river, and s...
Hit a man while he's down Goblins conquer In Decline regions at one less cost, Kobolds aren't necessarily cowards, They just like to work in teams. It takes 2 Kobolds to occupy a region after you'v...
Grand Dames of Smallworld introduces some new leading ladies to your Smallword game - Gypsies, Priestesses, and White Ladies.This is an expansion, you need Small World in order to use it
Players 2 ...
Small World® of Warcraft® is a board game combining the Small World game mechanics with Blizzard’s celebrated Warcraft universe. In Small World of Warcraft, players choose combinations of speci...
Experience Small World in greater depth than ever before with the Small World Pocket Encyclopedia. The definitive reference guide to Small World and its inhabitants, this handy tome provides player...
Will you choose the fearless Lava Barbarians or the glorious Catapult Ice Witches for your next conquest?
This Power Pack combines all Races and Special Powers from the Be Not Afraid... and A Spide...
Will you choose the poor Cursed Fauns or the mighty Aquatic Priestesses for your next conquests?
This Power Pack combines all Races and Special Powers from Cursed!, Grand Dames of Small World and t...
It was a lovely spring morning; giants were getting new tattoos and the rest of the Small World inhabitants were preparing for another day of conquests. An eerie silence settled on the land as a hu...
"This world's not big enough for all of us, so it's time you step aside to make room for me."
That's the spirit of Philippe Keyaerts' award-winning Small World, and the 2011 release Small World Un...
A new mini-expansion for Small World, A Spider's Web introduces three new Races (Ice Witches, Skags, and Slingmen), as well as three new Special Power badges (Copycat, Lava, and Soul-Touch). This e...
In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all. Small World: Be Not Afraid... adds five new races to this game – Barbarians, Homunc...
Game description from the publisher:
Small World Realms includes scores of puzzle-like geomorphic Terrain regions that are assembled into variously sized and shaped board maps. Map designs are base...
The Wise Veterans Of Small World Now Have A Chance To Re-Write History As Tales & Legends Introduces 54 New Event Cards That Change The Storyline Of Each Turn During The Game.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '