Stormboyz, the shock troops of many successful warbands, dedicate their lives to the time honoured martial disciplines of drilling, marching and hurtling through the air. To this end they go to war...
Piloted by sinners and heretics still able to seek redemption, Penitent Engines charge towards the foe heedless of danger, knowing that only through death can absolution be earned. The arms of the ...
The empyrically attuned minds of Primaris Psykers are steeled against the manifold dangers risked by unsanctioned wielders of the warp's power. These battle-trained psykers support the Astra Milita...
The Rogal Dorn Battle Tank is a lumbering behemoth, equally suited to anchoring a battle line, or grinding forward in support of an assault. Bristling with thunderous guns, these hulking armoured f...
Designed to survive the worst that hostile worlds and alien predators can throw at it, the Sagitaur is a rugged ATV ideally suited for scouting operations and swift, armoured offensives. Sagitaurs ...
The Sanguinary Guard are the utmost elite of the Blood Angels chapter. They fight with wrist-mounted Angelus boltguns that leave both hands free to wield crackling power glaives. The Sanguinary Gua...
Operating deep within hostile territory, Scout Squads reconnoitre the enemy’s movements, set ambushes, sabotage supply lines and destroy communications centres in daring commando raids. The task of...
The angelic warriors known as Seraphim fight in the advanced guard of an Adepta Sororitas army. Equipped with San Leor pattern jump packs, they descend from on high and launch themselves at the ene...
To be promoted from the Skitarii maniples to the Serberys corps is a great honour. They ride swift quadrupedal constructs whose razor-clawed limbs allow them to manoeuvre easily over the most shatt...
The Sicaran is among the most advanced of the armoured vehicles fielded by the Legiones Astartes, a fast-moving destroyer tank with a number of variants favoured throughout the Legions. The Sicaran...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '