In The Marcy Case, the first expansion to the revolutionary T.I.M.E Stories system, you and your fellow T.I.M.E agents travel back to 1992 in search of a missing girl. You’ll soon discover ...
Players take turns placing numbered tiles in runs (consecutive numbers of the same color, like 2, 3, 4 in red) and groups (three or more of the same number in different colors, like a red 9...
It's the classic jewelry dress-up game you might remember playing as a child. Now you can introduce your own kids to this this classic board game. Players move their pawns around the gamebo...
Help Buddy the Elf find his dad by laying a loopy route from the North Pole to New York City. Play path cards to the board and move Buddy along its crazy curves. Lead him toward your secret goal la...
The goal of Satanimals is to build and maintain the ULTIMATE demonic petting zoo! Draw visitors, zoo keepers and SATANIMALS from the queue of cards to help you expand your zoo. Visitors may...
Each player in Top That! has five wooden bits before them: a black hat, orange tube, red goblet, green coin, and white rabbit. Shuffle the deck of sixty challenge cards, then reveal one of them. ...
Quick! It’s time to sharpen your claws and head to the Cloaked Cats ball! Players try to unmask each other among all the velvet-pawed guests. They’ll try to play their cat cards skillfully, draw th...
A Card Crafting Game of Nature’s Power! The campaign to restore Gaia's realm rages on and other druidic clans combating the curse have joined the ranks. And it’s not just druids who have heeded...
With each card played, you gain more information about the loot — or sanctions — that may be yours for the taking in different American cities. Basing upon this information, you send out the me...
From the Hanging Gardens of Babylon to the Pyramids of Egypt, and without forgetting the Greek Parthenon, The Builders: Antiquity — a standalone card game based on The Builders: Middle Ages â...
Adventure Mart - The Deck Building Store Management Game.From dank dungeon entrances to magical market squares, Adventure Marts magically pop into existence wherever they are needed. Busier locatio...
The animals want to show how good they are at making tall pyramids! They must be skillfully careful: Who will position the penguin on top of the crocodile, the sheep on top of the penguin, the serp...
Smash Up: That '70s Expansion is a standalone two-player-only game that can also be used as an expansion for other Smash Up titles. The four factions to be included in this set are truckers, vig...
Eric M. Lang and Bruno Faidutti have joined forces to create the ultimate prisoner's dilemma game. Do you cooperate and risk getting outsmarted by a greedy player? Or do you compete and risk los...
The designers self-published a thousand copies of Regatta in 2008, and now Gigamic has picked up the game for wider distribution. To win, you must circle two buoys and cross the finish line with yo...
In Clank! Sunken Treasures, an expansion for Clank! A Deck-Building Adventure, players explore two partially flooded maps with new dungeon deck cards, a new persistent monster to defeat, new env...
The four Anasazi tribes lived in the middle-west of America and mainly built their settlements into the walls of canyons. It is still not known why they suddenly left them in the 13th century.Onl...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '