The Tokaido is ready to unveil a few more treasures for the most faithful Travelers: cherry trees in full bloom, luxurious bathhouses, good luck charms, calligraphy, legendary objects, and ...
Carcassonne: Hills & Sheep is the ninth numbered expansion for the Carcassonne base game, and now players get to be shepherds on the hills in addition to the usual thieves, knights, monks and f...
Every time things start to look up, new disasters show up to ruin your day. In this Happy Little Dinosaurs Expansion Pack, you’ll try to dodge killer chickens, deadly tornadoes, and terrible movies...
As with Dixit Quest/Dixit 2 and Dixit 3, Dixit Origins (a.k.a. Dixit 4) is an expansion for Dixit with 84 new cards that feature fantastic and surrealistic artwork. These cards can be used with ...
Amsterdam’s numerous canals make it the Venice of the North, but all of Nederland is filled with waterways. A rail journey in this low-lying country – where 20% of the land is below sea levelÂ...
In this third major expansion for the prize-winning Carcassonne, we move into the realm of fantasy. The land around Carcassonne is being visited by a dragon, making life very difficult for the foll...
Machi Koro 5th Anniversary Expansions continues the celebration of the evergreen title's 5th birthday! This expansion contains new reprints of the classic Harbor and Millionaire's Row expansions, a...
Kill your enemies with kindness...or a massive plague.
This expansion pack contains 27 adorably destructive cards and 27 that are full of apocalyptic mayhem!
Includes: 54 cards
—description from th...
Munchkin 4: The Need for Steed is the latest expansion for the original Munchkin - 112 more John Kovalic-illustrated cards for killing monsters, stealing treasure, and backstabbing your fellow play...
As the Great Houses wage war, the Bene Tleilax advance their own agenda by trading in genetic innovations. Will you hire Face Dancer spies of unmatched skill? Regrow damaged...
Goblins who adventure together, party together! Keet and his sister Nitrel have spent their lives exploring dungeon treasure vaults across the land... and blowing them up. Keet's knack for locating...
This expansion adds CHOAM and House Richese, to DUNE: A Game of Conquest, Diplomacy & Betrayal.CHOAM: The Combine Honnete Ober Advancer Mercantiles controls much of the economic aff...
Double Trouble!
What's an adventurer without dungeons to explore? This box contains 40 double-sized Dungeons plus 32 Portals to get you from one to the next. Each Dungeon changes the rules . . . s...
Terraforming Mars: Hellas & Elysium, the first expansion for Terraforming Mars, consists of a double-sided game board presenting two new areas of Mars:
• Elysium takes players almost ...
One Night Ultimate Bonus Roles contains all the extra characters featured in the One Night Ultimate Bonus Packs (1-4) with the exception of alternative artwork cards. These roles can be integrat...
Expand the party with a cocky new bard and a diabolical new mage!
The Magnificent Adonis, Bard of the Ages
This bard’s pretentious title (self-given, of course) makes him the envy of other bardsâ...
Five new heroes! Four new schemes! Two new villain groups! Two new masterminds! One insanely fun expansion!
The Merc with a Mouth brings his charming personality, as well as a few friends, to the L...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '