Take your place as true pirate lords of the Fever Sea, earning a fat prize purse, and perhaps an island of your own! You'll need to impress the Pirate Council, face intrigue in Port Peril, and out-...
Muse: Awakenings is a standalone game that can be played as its own complete experience, or as an expansion to elevate the Muse base set to new heights!
Play cooperatively at lower player counts, o...
In Clank! Sunken Treasures, an expansion for Clank! A Deck-Building Adventure, players explore two partially flooded maps with new dungeon deck cards, a new persistent monster to defeat, new env...
Ascension: Darkness Unleashed is both a standalone game for two players and an expansion that can be combined with Ascension: Rise of Vigil or other Ascension games.
Ascension: Darkness Unleashe...
Scarlet Witch, Quicksilver, and War Machine have finally emerged from the shadows. But the Avengers are tested as never before when dark Revelations force them to question everything they know. The...
It's the bottom of the ninth inning. The game is tied. It's down to the home team to score one run to win it all. Unfortunately, the home team is staring down the league's best closer.
A dice ...
The four Anasazi tribes lived in the middle-west of America and mainly built their settlements into the walls of canyons. It is still not known why they suddenly left them in the 13th century.Onl...
Hexover is a fun and fast moving new strategy game of reversing momentum. Hexover takes a new twist on play pattern with roots dating back to England is the 19th century. The play pattern, which...
Balduin, the house ghost, found an old camera in the castle cellar. Immediately he photographed everything that he loves to make disappear when he is haunting  – including himself, of course. U...
Pikoko is a trick-taking game that follows conventional trick-taking rules with two twists:
Each round, players receive a hand of eight cards, but they don't see their own cards — only cards he...
New locations and new challenges are what the land needs! Kingdom Builder: Crossroads includes four new landscapes with two different location spaces to offer new options to shape the kingdom. Th...
This is an alternate Kill Doctor Lucky board, set in the universe of the Spy Game! On this board, you are all henchmen of the arch villain Doctor Lucky, chasing a random spy around the secret lair,...
Make up stories, and break the news!
News@11Â is a cyclical storytelling game for 4 to 11 news anchors who are ready to fill in cue cards and incorporate the topics on them into their segment as th...
Expansion Numero Dueco (That’s Mexican for expansion two). Yes, yet again we have tons of horrendous content jam packed into this box. Its official, our designers are now all signed up for the ex...
Quartermaster General: Air Marshal adds two entirely new mechanics to Quartermaster General.
Bolster cards are played directly from your hand at a time specified on the card, adding a whole new e...
Attention Acolytes! Old V’Sheel, the High Priestess of the Vadoran Gardens is retiring, and maybe one of you will take her place. Go out into the gardens, study her lessons in Life, Nature, and W...
In Tower of London, players fight for control of the tower using their influence to occupy different buildings and gather ravens. Each turn, players play two cards: the first card determines which ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '