The unparalleled coordination of intelligence, talent and skill embodied within the clandestine organization known as S.H.I.E.L.D. has created a nearly unstoppable force for exercis...
From the Dark Night Metal comic series, the evil hybrid of Batman and Joker — The Batman Who Laughs — is determined to unleash the Dark Knights and Barbatos on Prime.
In The Batman Wh...
Legendary Encounters: The X-Files Deck Building Game is a card game themed around the award-winning television series The X-files. Players will take on the roles of their favorite truth-see...
Darkest Night: Second Edition is a fully cooperative board game for up to five players. Set in a broken kingdom under a Necromancer's shadow, each pl...
The Moonshae Storms campaign builds off of An Ancient Evil Arises from the base game, as your continuing quest takes you to new lands. A brewing conflict threatens to drown the Moonshae Isles, as l...
Dragonfire is a cooperative deck-building game set within the world of Dungeons & Dragons. Players choose from a number of races — from dwarf to elf, half-orc to human — while assuming the quin...
Sagrada: Artisans is a legacy game take on the stained glass window game Sagrada. Players will compete as rival families of stained glass artisans, who work on the Sagrada Familia's wi...
All of the fast-paced gameplay from FUSE is back, with a stand-alone expansion! Can be used by itself, or combined with the original game. Still only takes 10 minutes to play! Cooperative, ...
Take command of the mighty Nautilion submarine to save the oneiric ocean in this dynamic, solo/cooperative dice game!
The treacherous Darkhouse desires to expand its empire across the v...
Dungeon Fighter: The Big Wave is the second of four expansions for use with Dungeon Fighter, each themed to one of the four elements: air, earth, wind and fire.
This expansion includes new monst...
Dungeon Fighter: Fire at Will! is the first of four expansions for use with Dungeon Fighter, each themed to one of the four elements: air, earth, water and fire. In addition to adding new monsters,...
Who Goes There? is a cooperative game of growing paranoia. At the beginning of the game, all players are human and there is no reason not to fully trust the other players. As the temperature drops ...
Frontiers is a deckbuilding game for 1-4 players, that is both a standalone game and fully compatible with Star Realms Deckbuilding Game and all of its expansions! Stellar Allies is a 12-card Kicks...
You are a Dreamwalker, lost in a mysterious labyrinth, and you must discover the oneiric doors before your dreamtime runs out – or you will remain trapped forever!
You may wander through the chambe...
Evermore have they walked the world of Iwari. Evermore have they embodied its spirit and shaped its lands. They are stewards of the earth. Five Titans that make the cosmos breath. On Iwari, there a...
It is a time of innovation in Geometria. The King and Queen of Geometria have prepared an epic tournament for the people's enjoyment!
They desire a great monument to symbolize the pillars that have...
Designed by one of world’s leading game designers, Vlaada Chvátil, WizKids is pleased to announce the Mage Knight Board Game: Ultimate Edition is arriving this fall! Current or new fans can find al...
The Mage Knight board game puts you in control of one of four powerful Mage Knights as you explore (and conquer) a corner of the Mage Knight universe under the control of the Atlantean Empire. Buil...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '