Spirit Island: Jagged Earth includes:
3 New Scenarios
10 New Spirits - including 41 Unique Power Cards
2 New Adversaries - including 4 Adversary Reminder Tiles
2 New Island Boards
30 N...
For all its primal beauty, the thick trees and lush greenery of the jungle conceal many perils. Unrelenting heat, limited supplies, and sharp-toothed beasts would be enough to drive any intrepid ex...
The races of Third Earth were unprepared for Mumm-Ra’s sudden assault, and even more unprepared for the turn it took. For Mumm-Ra had mastered not only technology, but necromancy as well...
The Massive Darkness has returned. This time, you’ll have to take the fight the source of evil itself! Years ago, the Lightbringers defeated the Darkness. But while the Darkness may have be...
With the onset of the dangerous invaders, blighting the lands with their harmful practices and aggression, we spirits have had to grow and change in ways unanticipated. Whether we are water, fire, ...
The spirits each have their own boards that provide growth options, presence and energy tracks, innate abilities, and more. The game board is the island itself, with lands full of invaders, Dahan, ...
It is 1926, and the museum's extensive collection of exotic curios and occult artifacts poses a threat to the barriers between our world and the elder evils lurking between dimensions. Gates to the...
The branch & claw expansion for spirit Island, featuring two new spirits (sharp fangs behind the leaves and keeper of the forbidden wilds) and a new adversary (France) as well as adding events ...
Horizons of Spirit Island features the core mechanisms of Spirit Island, but features a new double-sided game board with a streamlined set-up, punchboard components, and five new Spirits designed t...
Enhance Gameplay Experience: The promo boxes does not only come with just miniatures and characters, it also comes with unique Thundercats Weaponaries and effect. Players are able to...
The races of Third Earth were unprepared for Mumm-Ra’s sudden assault, and even more unprepared for the turn it took. For Mumm-Ra had mastered not only technology, but necromancy as we...
Running Wild introduces mounted combat to Zombicide: Undead or Alive, featuring 6 new Survivors that have the ability to go on foot, or on horseback, each mode with its own miniature. Ride...
A cooperative game of adventure for 1-5 players set in the world of Dungeons & Dragons.
A heavy shadow falls across the land, cast by a dark spire that belches smoke and oozes fiery lava. A cav...
Nemesis is a 1-5 player space survival game with incredible miniatures and clever, immersive rules that include cooperation, bluffing, backstabbing, and all other elements of an iconic science-fict...
The Zombicide: Black Ops expansion raises the intensity to new heights while bringing new challenges for an elite group of Survivors! The Soldiers of Black Squad can be added to your roster, allo...
An expansion for Zombicide: Black Plague, Wulfsburg adds new tiles, heroes, equipment, and enemies to the game.
Wulfsburg is so named because of the pack of wolves that surround the area, and s...
Soar to dizzying heights in this electrifying adventure! Work as a team to uncover a mystical power platform that floats at the center of a savage lightning storm. Connect a circuit of cables to la...
Massive Darkness brings the classic fantasy RPG experience to modern board gaming, with an action-packed campaign chock full of gorgeous miniatures and a streamlined system that keeps the focus on ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '