Mystery, secrets, and betrayal. Legendary’s 12th expansion steps into a universe where superpowers are replaced by gritty stories. This 100 card small box expansion hosts Heroes, Schemes, and Vil...
As the third big box expansion since Dark City, Legendary: Secret Wars - Volume 2 allows players to play through the Secret Wars storyline within Legendary!
With sixteen all new Heroes, six n...
The year is 1847 on Jack Turner's 11th birthday. It is the awful day that his father is lost at sea, and despite great grandma Tess' belief in the power of the dandelion wishes, Jack knows no amoun...
By I Will Never Grow Up
An Expansion for Into the Black: Boarding Party, the semi-cooperative space pirate dungeon crawl by James J Campbell and I Will Never Grow Up Games.Just when you tho...
In an apocalyptic world in which everyone over the age of 18 has turned into a bloodthirsty, flesh-hungry zombie and most youngsters have been served as meat to quell their elders' appetite, a smal...
Who Goes There? is a cooperative game of growing paranoia. At the beginning of the game, all players are human and there is no reason not to fully trust the other players. As the temperature drops ...
Shark Island is a semi-cooperative game for 2–5 players that pits up to four shark hunters against a monstrous great white shark (which is controlled by a player) that is working to terrorize the i...
The Kingdom is in grave danger. Powerful enemies are conspiring to resurrect the vile and powerful Unhallowed that your party has just slain. Now you, the mighty adventurers of the land, must visit...
Frontiers is a deckbuilding game for 1-4 players, that is both a standalone game and fully compatible with Star Realms Deckbuilding Game and all of its expansions! Stellar Allies is a 12-card Kicks...
Tensions have been high with the alien "bug" races of the galaxy – the Zothren – and your ship has crash landed on the planet Hive IV, one of the more renegade "bug" planets. You quickly set up per...
In the game “Unfinished Case of Holmes” the players will be transported to Victorian era London and will go on an unforgettable journey full of challenging riddles and mysteries with the mission to...
Forget all you know about the Middle Ages, and explore a new reality in which magic changes everything.
T.I.M.E Stories: A Prophecy of Dragons is the second official expansion for T.I.M.E Stories.
Journey back to 15th century Spain in Lumen Fidei, the fifth expansion for T.I.M.E Stories. In the adventure, you and your friends must infiltrate a secret meeting of the Christian militant orders—...
Prepare yourself for a horrifying journey to the frozen wastes of Antarctica! In Expedition Endurance, the fourth expansion for T.I.M.E Stories, a temporal anomaly of the worst sort has opened up i...
Hoist the T.I.M.E Agency flag and ready yourselves to cross the high seas with Brotherhood of the Coast, the newest expansion for T.I.M.E Stories. Four seasoned T.I.M.E agents have been sent on a m...
In Pandemic Iberia, the year is 1848, and diseases are spreading fast under the burning sun of the Iberian Peninsula. Take on the roles of a nurse, a railway man, and a rural doctor, among many oth...
In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching c...
Plunge deep into the mysteries of Arkham with the Suppressed Memories Figure and Tile Collection. Combine the figures and map tiles in this collection with your Mansions of Madness Second Edition c...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '