Base paints are the foundation of most painting projects. The high pigment count of these paints means they provide excellent coverage with strong, solid coats, giving you a canvas of rich colour t...
This set includes the following:– 1x Broodlord– 6x Tyranid Warriors– 8x GenestealersThis box can be used to assemble a variety of units – the recommended build for Boarding Action games is a Broodl...
Slinking in the shadows, countless heinous, warp-worshipping Chaos Cults corrupt the weak of mind and soul across the Emperor’s realm. One of Humanity’s strongest lines of defence against such insi...
The kit is comprised of 56 plastic components, with which you can assemble one Lord Kroak, with an option to assemble one of two head variants. This model is supplied with a Citadel 80mm Roun...
Spiritseers are those upon the Witch Path who are called to commune with the dead – a chilling concept, even amongst the Asuryani. Although their main task is to shepherd wraithbone constructs to b...
The mysterious Cult Mechanicum of the 31st Millennium march to war armed with esoteric and arcane science, hosts of battle-automata and cybernetic soldiers guided by the cold iron logic of their Te...
The Leagues of Votann unite powerful trade Guilds, advanced technologists, and resilient warriors in grand ventures beyond the galactic core. Their Oathbands are equipped with potent weapons, formi...
Among the secretive and sinister organisations of the Imperium are the feared Lords of the Inquisitional Ordos, eclectic Rogue Traders, and the expert killers of the Officio Assassinorum. Known col...
The Hedonites of Slaanesh cavort across the realms in vile carnivals of sin and excess, seeking the scent of their absent deity, the Dark Prince. Those who find themselves in the path of these raid...
This set includes the following:– 1x Captain in Gravis Armour– 5x Heavy Intercessors– 10x Assault Intercessors– 1x Ultramarines Infantry Transfer Sheet, containing 299 transfersAll models are suppl...
Tactical Squads are the mainstay of the Space Marine Legions, highly versatile infantry units that can attack or defend at will, assault heavily fortified positions, and take and hold strategic obj...
The empyrically attuned minds of Primaris Psykers are steeled against the manifold dangers risked by unsanctioned wielders of the warp's power. These battle-trained psykers support the Astra Milita...
A complete Kill Team expansion box with new rules, two kill teams, a double-sided game board, and space hulk terrain. Contains 21 Citadel miniatures forming two complete kill teams - an Imperial Ad...
For centuries beyond counting has the race of malevolent ratmen known as the skaven plagued the Mortal Realms. Arrogant, avaricious and utterly without mercy, the skaven seek to annihilate every ot...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '