The Cerberus is a rare variant of the Spartan chassis that uses its massive hull to mount a prototype neutron laser projector, as well as the sizable arc-reactors and radiation shielding needed to ...
Hernkyn Pioneers skim across alien worlds and scout enemy positions, riding on their magna-coil bikes. Fast, resilient, and possessed of formidable firepower, these far-ranging bands of warriors of...
When the T'au Empire goes to war, they bring advanced battlesuits, faithful drones, potent energy weapons, and a host of allied races to shore up their weak spots, making their armies some of the t...
Kroot Hounds are predatory kin-beasts, kept as hunting animals by Kroot kindreds. Once set loose in packs, they lope swiftly across the battlefield in search of prey. Kroot Hounds are driven into a...
Krootox Riders are living gun platforms, loaded with armaments that would be far too bulky for light-footed Kroot infantry. Though the Krootox are not naturally aggressive, these powerful beasts re...
few things are simple on Necromunda. Gangers thought lost in battle sometimes resurface later, seemingly back from the dead. Mysterious figures rise to plague an area, taunting the local gangs and ...
The Har Kuron Hurricane has descended on the Gnarlwood, and Gryselle the Slaughterer leads her band of gladiators on a mission of sanctified murder to hone their skills. The Arenai are masterful wa...
Sekhar is amongst the most lethally skilled of all Neferata's agents. A master hypnotist, she is capable of enthralling even the strongest-willed – just as she has done with the serpent Ouboroth, t...
The Typhon is named for the ‘Great Beast’ of Terran myth, and lives up to its namesake in sheer brutal strength. Sharing a basic chassis with the Spartan Assault Tank, this heavy tank serves as a m...
This multipart plastic kit builds an Old World Alliance team of 15 players for games of Blood Bowl. Using components from the existing Human, Dwarf, and Halfling team sets, you'll be a...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '