Genestealer Cults armies outmanoeuvre their foes with infiltration, clawed horrors and grimy militia alike, squirming through sewers and pipe networks to reach their prey. They prepare ambush sites...
When the T'au Empire goes to war, they bring advanced battlesuits, faithful drones, potent energy weapons, and a host of allied races to shore up their weak spots, making their armies some of the t...
Contents:
- 1x Army Rules Card- 48x Chaos Space Marines Datasheet Cards- 4x Combat Patrol Datasheet CardsAll cards measure 161.5mm by 107.1mm, and feature a metallic red edge.You'll need a copy of ...
The Adeptus Custodes are demigods of war, sworn to defend the Emperor until death. They are among the most elite warriors in the Imperium, clad in auramite armour and wielding some of the finest we...
Kroot Hunting Packs rely on speed, fieldcraft, and cunning to negate the advantages of more heavily armoured foes before employing the natural ferocity of the Kroot to carry the day.This massive bo...
Sepulchral Stalkers are lethal, serpentine constructs, created by the ancient Nehekharans to protect the borders of a king's realm. Swallowed by centuries of shifting sands, they now lie hidden ben...
A landscape cursed by the nefarious machinations of the dread necromancer Nagash, the realm of Nehekhara, once known as the Great Land thanks to its long-enduring prosperity, is now the domain of t...
Across the Old World, mighty kings and powerful warlords raise glorious armies and grim hordes without number. These military masses march together into battle, marshalled in coordinated ranks and ...
Pegasus Knights are made up almost exclusively of Knights of the Realm, but only the wealthiest and most influential knights can boast of owning a battle-trained pegasus, for the creatures are diff...
A storm of mutating magic heralds the Disciples of Tzeentch – eldritch warriors in service to the Changer of the Ways, a mercurial deity who delights in anarchy and manipulation. Amongst their rank...
Few armies are more glorious to behold than the Lumineth Realm-lords. Masters of magic and paragons of the military arts, these aelves fight alongside the aelementor spirits of their home to protec...
This multipart plastic kit builds a Deredeo Dreadnought in the Anvilus configuration. This intimidating combat engine can be assembled with either a fast-firing Anvilus autocann...
The elite legions of Nagash, known as Ossiarch Bonereapers, are crafted from the fused remains and souls of the slain, rendered unto the Great Necromancer upon death. This set of essential cards w...
Festooned with swaying plague censers and tainted bells, Miasmic Malignifiers belch thick clouds of miasmal fumes from their rusted chimneys. Sown like spores across target worlds, they are parasit...
Jakhals are chosen from the strongest, most savage, and bloodthirstiest followers of the World Eaters. Though merely human, these elite cultists seek to emulate the frenzied purity of their gore-cr...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '