Competition is tough in the world of sweets. You need to plant your fields strategically with cacao, coffee, peanuts, and vanilla, then use those beans efficiently to make the best confectioneries ...
You lead a grand civilization at the height of its influence, but can you save it from collapse? In Empire's End, 2-4 players compete to keep calamity at bay. Empire's End marries the intuitive and...
Bad Apples pits bidders, bluffers, and spoilers against one another in a high-stakes auction that reveals the craftiest, most deceptive player at the table. Wager boldly and claim your prize or sab...
That's right, nobody does it better than Bond! In this new exciting expansion, which follows the plot of the classic film, The Spy Who Loved ME, join 007 in his battle against one of his gr...
A unique 4-way dice tower stands at the center of this suspenseful cooperative game for 1 to 4 players.
Offshore rig, DeepWell-4 has ruptured and is spilling crude oil into the ocean at an alarmi...
Orbis is a tactical game of world development and strategic resource management, in which players take on the roles of gods creating their best universes. Utilizing lands lost in the aether, playe...
It's Spring 1942, and the world is at war. Five major powers struggle for supremacy: Germany and Japan are aligned against the great alliance of the United Kingdom, the Soviet Union, and the United...
Arrakis, the planet of spice and endless sand at the far end of the Imperium, is filled with intrigue, conflict, and war. On the infamous planet of Dune, you find yourself between two Great Houses....
Board-game cards suffer from frequent shuffling and heavy touching, therefore their protection should be of huge interest to any devoted board gamer. These board-game sleeves provide a premium pr...
Rabbit Hole - The What Will Your Friends Fall For? Party Game - Family Friendly
Find out all the weird things people search for on the internet – Prepare to be surprised!
We took the most revealin...
The success of your company is opening ip new markets full of opportunities! With your expertise and logistical innovations over the last 3 years, the refinement requirements of this new era are ev...
Adventure Mart - The Deck Building Store Management Game.From dank dungeon entrances to magical market squares, Adventure Marts magically pop into existence wherever they are needed. Busier locatio...
In Amalfi: Renaissance, players take on the role of merchants in the Italian port town of Amalfi during the Renaissance period. The town was a dominant maritime power during the previous century, b...
For cards measuring up to 70X70mm (23/4 x 23/4â€).This card size became popular in the ‘Power Grid’/’Funkenschlag’ game family, but are also found in many other games like the various ‘C...
You wanted more cards, and we made them! Our second deck enhancement adds 100 BRAND NEW CARDS to Joking Hazard, the offensive card game from Cyanide & Happiness. Simply mix them into your Jokin...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '