The Sixth Edition Core Rulebook for the Shadowrun Roleplaying Game is a slimmer, faster entry into the dystopian urban fantasy world of Shadowrun. This rulebook has been slimmed down to a sleek 320...
From Dunwich to Innsmouth, from the halls of Miskatonic University to the Charles Dexter Ward at Arkham Asylum, trouble is in the air. The stars are almost right, and terrors from beyond space a...
Includes two 6-sided dice
Tri-oval design won't roll off the table
Oversized cap allows for dice storage
Clear tube with black cap and dice
Length: 14 3/8"
Plan, build, and develop a small town into a major metropolis. Use hex-shaped building tiles to add residential, commercial, civic, and industrial areas, as well as special points of interest th...
Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Werewolves. The Villagers don't know who the Werewolves are, and the Werewolves are trying to remain undisco...
In Once Upon a Time, players tell a story together using cards that show fairytale elements and endings. Now add more possibilities to your game with the 55-card Animal Tales expansion.
The T.I.M.E Agency protects humanity by preventing temporal faults and paradoxes from threatening the fabric of our universe. As temporal agents, you and your team will be sent into the bodies of b...
In Pandemic Iberia, the year is 1848, and diseases are spreading fast under the burning sun of the Iberian Peninsula. Take on the roles of a nurse, a railway man, and a rural doctor, among many oth...
About the game
As more and more settlers head west, new cities pop up like mushrooms. Due to the distances between them, these new cities quickly come to rely on new railroads for the transport of...
Deep beneath the ocean waves, an unseen war is waged by rival corporations. Take your place in the conn and prepare for battle with Captain Sonar, a tense new real-time game of dueling submarines f...
"This world's not big enough for all of us, so it's time you step aside to make room for me."
That's the spirit of Philippe Keyaerts' award-winning Small World, and the 2011 release Small World Un...
Stunning wrap-around artwork featuring the Matte Olive dragon ‘Lavom, Con Nys Prime’. The exclusive binder style portfolio is made for exchangeable standard sized pocket pages. It features a soft, ...
For those times you need a playing card just a little larger than the rest, these jumbo cards are equivalent to four poker-sized cards placed next to each other.Dimensions Approximately 4 1/2" x 7"...
Each Limited Edition playmat features: Black rubber non-skid back with stitched and rounded edges. Stable triangular carrying case. Limited Edition collectible coin.
Combine your coin with the notc...
Based on the hit TV series, in Sons of Anarchy: Men of Mayhem players take the role of rival gangs out to control territory, accumulate contraband and reap the monetary rewards of illegal enterpri...
Designer : Ryan Laukat
Artist : Ryan Laukat
Number of players : 1-4
Playing time : 60-840 Minutes
Recommended ages : 13+
Language : English
“Are the stars unfamiliar here?” she asked,...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '